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Saving Throw (Save Ends)


If an effect has "(save ends)" at the end of its description, a creature suffering the effect makes a saving throw at the end of each of their turns to remove the effect. A saving throw represents the sheer luck involved in shaking off an effect. Because a target typically had a chance to avoid a "save ends" effect using a characteristic score to resist a potency, it's now down to fate.

To make a saving throw, a creature rolls a d10. On a 6 or higher, the effect ends. Otherwise, it continues.

Source: Draw Steel: Heroes · printing 1.01b