6th-Level Doctrine Ability¶
6th-Level Doctrine Ability
Your tactical doctrine grants your choice of one of two heroic abilities.
6th-Level Insurgent Abilities
Choose one of the following abilities.
Coordinated Execution
You direct your ally to make a killing blow.
The target uses an ability to deal rolled damage to a creature while hidden.
If the target of the triggering ability is not a leader or solo creature, they are reduced to 0 Stamina. If the target of the triggering ability is a minion, the entire squad is killed. If the target of the triggering ability is a leader or solo creature, the triggering ability's power roll automatically obtains a tier 3 outcome.
Panic in Their Lines
You confuse your foes, causing them to turn on each other.
If a target is force moved into another creature, they must make a free strike against that creature.
6th-Level Mastermind Abilities
Choose one of the following abilities.
Battle Plan
With new understanding of your foes, you create the perfect plan to win the battle.
Each target is marked by you. Immediately and until the end of the encounter, the Director tells you if any creatures marked by you have damage immunity or weakness and the value of that immunity or weakness. Additionally, you and each ally within 3 squares of you gains 2 surges.
Until the end of the encounter, whenever you or any ally makes a strike against a creature marked by you, you can spend 2 focus to make the strike ignore damage immunity and deal extra damage equal to three times your Reason score.
Hustle!
You and your allies coordinate to form a new battle line.
6th-Level Vanguard Abilities
Choose one of the following abilities.
Instant Retaliation
You parry with almost supernatural speed.
A creature deals damage to the target.
The target takes half the damage. You then make a power roll against the triggering creature.
To Me Squad!
You lead your allies in a charge.