Level 1¶
*
Feature
1st-Level Doctrine Feature
Tactician
Level 1
Additionally, if you have 24 hours or more before a combat encounter or negotiation, and you have one or more clues or rumors regarding the encounter or negotiation, you can make a Reason test as a respite activity. The following test outcomes apply to a combat encounter:
4 options
*
Feature
5-Focus Ability
Tactician
Level 1
Choose one heroic ability from the following options, each of which costs 5 focus to use. (Quick Build: Hammer and Anvil.)
4 options
*
Feature
Commanding Presence
Tactician · Vanguard
Level 1
You command any room you walk into. While you are present during a negotiation, each hero with you treats their Renown as 2 higher than usual. Additionally, each hero with you during a combat encounter has a double edge on tests made to stop combat and start a negotiation.
*
Feature
Covert Operations
Tactician · Insurgent
Level 1
While in your presence or working according to your plans, each of your allies gains an edge on tests using any skill from the intrigue skill group. Additionally, you can use the Lead skill to assist another creature with any test made using a skill from the intrigue group.
*
Feature
Doctrine Triggered Action
Tactician
Level 1
Your tactical doctrine grants you a triggered action, as shown on the Doctrine Triggered Actions table.
4 options
*
Feature
Field Arsenal
Tactician
Level 1
For example, if you take the Shining Armor and Sniper kits, you gain the following benefits overall:
*
Feature
Focus
Tactician
Level 1
The ring of steel panics others but brings order to your mind, granting you a Heroic Resource called focus.
2 options
*
Feature
Kit Signature Ability
Tactician
Level 1
Each kit from your Field Arsenal feature grants you a signature ability. Signature abilities can be used at will.
*
Feature
Mark
Tactician
Level 1
You know how to focus the attention of your allies as you push them toward victory. You have the following ability.
Grants the Mark maneuver
*
Feature
Strike Now
Tactician
Level 1
You have the following ability.
Grants the "Strike Now!" main action
*
Feature
Studied Commander
Tactician · Mastermind
Level 1
Additionally, if you have 24 hours or more before a combat encounter or negotiation, and you have one or more clues or rumors regarding the encounter or negotiation, you can make a Reason test as a respite activity. The following test outcomes apply to a combat encounter:
*
Feature
Tactical Doctrine
Tactician
Level 1
Warfare is as old as civilization—and perhaps even older. As battle became ever more complex, military leaders invented tactical doctrine, outlining how combatants should be structured, used, and deployed. Doctrine can be learned at war colleges passing on ancient martial traditions, or directly through blood and sweat on the battlefield. Whatever path brought you to your mastery of historically proven tactics, you choose a tactical doctrine from the following options, each of which grants you a skill. (Quick Build: Vanguard and the Intimidate skill.)
*
Feature
Tactician Abilities
Tactician
Level 1
Choose one heroic ability from the following options, each of which costs 3 focus to use. (Quick Build: Inspiring Strike.)
2 options