Skip to content

Level 1


*
Tactician Feature

1st-Level Doctrine Feature

Level 1
Additionally, if you have 24 hours or more before a combat encounter or negotiation, and you have one or more clues or rumors regarding the encounter or negotiation, you can make a Reason test as a respite activity. The following test outcomes apply to a combat encounter:
4 options
*
Tactician Feature

5-Focus Ability

Level 1
Choose one heroic ability from the following options, each of which costs 5 focus to use. (Quick Build: Hammer and Anvil.)
4 options
*
Tactician Feature

Commanding Presence

Level 1
You command any room you walk into. While you are present during a negotiation, each hero with you treats their Renown as 2 higher than usual. Additionally, each hero with you during a combat encounter has a double edge on tests made to stop combat and start a negotiation.
*
Tactician Feature

Covert Operations

Level 1
While in your presence or working according to your plans, each of your allies gains an edge on tests using any skill from the intrigue skill group. Additionally, you can use the Lead skill to assist another creature with any test made using a skill from the intrigue group.
*
Tactician Feature

Doctrine Triggered Action

Level 1
Your tactical doctrine grants you a triggered action, as shown on the Doctrine Triggered Actions table.
4 options
*
Tactician Feature

Field Arsenal

Level 1
For example, if you take the Shining Armor and Sniper kits, you gain the following benefits overall:
*
Tactician Feature

Focus

Level 1
The ring of steel panics others but brings order to your mind, granting you a Heroic Resource called focus.
2 options
*
Tactician Feature

Kit Signature Ability

Level 1
Each kit from your Field Arsenal feature grants you a signature ability. Signature abilities can be used at will.
*
Tactician Feature

Mark

Level 1
You know how to focus the attention of your allies as you push them toward victory. You have the following ability.
Grants the Mark maneuver
*
Tactician Feature

Strike Now

Level 1
You have the following ability.
Grants the "Strike Now!" main action
*
Tactician Feature

Studied Commander

Level 1
Additionally, if you have 24 hours or more before a combat encounter or negotiation, and you have one or more clues or rumors regarding the encounter or negotiation, you can make a Reason test as a respite activity. The following test outcomes apply to a combat encounter:
*
Tactician Feature

Tactical Doctrine

Level 1
Warfare is as old as civilization—and perhaps even older. As battle became ever more complex, military leaders invented tactical doctrine, outlining how combatants should be structured, used, and deployed. Doctrine can be learned at war colleges passing on ancient martial traditions, or directly through blood and sweat on the battlefield. Whatever path brought you to your mastery of historically proven tactics, you choose a tactical doctrine from the following options, each of which grants you a skill. (Quick Build: Vanguard and the Intimidate skill.)
*
Tactician Feature

Tactician Abilities

Level 1
Choose one heroic ability from the following options, each of which costs 3 focus to use. (Quick Build: Inspiring Strike.)
2 options