Level 1¶
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Tactician Feature
1st-Level Doctrine Feature
Level 1
Additionally, if you have 24 hours or more before a combat encounter or negotiation, and you have one or more clues or rumors regarding the encounter or negotiation, you can make a Reason test as a respite activity. The following test outcomes apply to a combat encounter:
4 options
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Tactician Feature
5-Focus Ability
Level 1
Choose one heroic ability from the following options, each of which costs 5 focus to use. (Quick Build: Hammer and Anvil.)
4 options
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Tactician Feature
Commanding Presence
Level 1
You command any room you walk into. While you are present during a negotiation, each hero with you treats their Renown as 2 higher than usual. Additionally, each hero with you during a combat encounter has a double edge on tests made to stop combat and start a negotiation.
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Tactician Feature
Covert Operations
Level 1
While in your presence or working according to your plans, each of your allies gains an edge on tests using any skill from the intrigue skill group. Additionally, you can use the Lead skill to assist another creature with any test made using a skill from the intrigue group.
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Tactician Feature
Doctrine Triggered Action
Level 1
Your tactical doctrine grants you a triggered action, as shown on the Doctrine Triggered Actions table.
4 options
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Tactician Feature
Field Arsenal
Level 1
For example, if you take the Shining Armor and Sniper kits, you gain the following benefits overall:
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Tactician Feature
Focus
Level 1
The ring of steel panics others but brings order to your mind, granting you a Heroic Resource called focus.
2 options
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Tactician Feature
Kit Signature Ability
Level 1
Each kit from your Field Arsenal feature grants you a signature ability. Signature abilities can be used at will.
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Tactician Feature
Mark
Level 1
You know how to focus the attention of your allies as you push them toward victory. You have the following ability.
Grants the Mark maneuver
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Tactician Feature
Strike Now
Level 1
You have the following ability.
Grants the "Strike Now!" main action
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Tactician Feature
Studied Commander
Level 1
Additionally, if you have 24 hours or more before a combat encounter or negotiation, and you have one or more clues or rumors regarding the encounter or negotiation, you can make a Reason test as a respite activity. The following test outcomes apply to a combat encounter:
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Tactician Feature
Tactical Doctrine
Level 1
Warfare is as old as civilization—and perhaps even older. As battle became ever more complex, military leaders invented tactical doctrine, outlining how combatants should be structured, used, and deployed. Doctrine can be learned at war colleges passing on ancient martial traditions, or directly through blood and sweat on the battlefield. Whatever path brought you to your mastery of historically proven tactics, you choose a tactical doctrine from the following options, each of which grants you a skill. (Quick Build: Vanguard and the Intimidate skill.)
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Tactician Feature
Tactician Abilities
Level 1
Choose one heroic ability from the following options, each of which costs 3 focus to use. (Quick Build: Inspiring Strike.)
2 options