9th-Level Tradition Ability¶
9th-Level Tradition Ability
Your talent tradition grants your choice of one of two heroic abilities.
9th-Level Chronopathy Abilities
Choose one of the following abilities.
Acceleration Field
You forcibly stuff more moments into a critical point in time, knowing full well you might need to steal some of your own.
Each target can use any main action available to them as a free triggered action, but they lose their main action on their next turn.
Make a power roll that targets you and each enemy within distance.
Borrow From the Future
You lean on future heroism to assist you in the now.
The targets share 6 of their Heroic Resource among themselves, as you determine. A target can't gain more than 3 of their Heroic Resource this way. After using this ability, you can't gain any clarity until the end of the next combat round.
9th-Level Telekinesis Abilities
Choose one of the following abilities.
Fulcrum
You precisely manipulate the creatures around you.
Make a power roll to determine the area of this ability. Each target is vertical pushed 6 squares. You can target only objects of size 1L or smaller.
You can choose to reduce the size of the burst by 2 (to a minimum of 1 burst) to give the forced movement distance a +2 bonus. You take half the total damage all targets take from forced movement.
Gravitic Nova
Unbridled psionic energy erupts from your body and flashes outward, hurling your foes back.
On a critical hit, the size of the area increases by 3, and this ability deals an extra 10 damage.
You are weakened (save ends). If you scored a critical hit with this ability, you die.
9th-Level Telepathy Abilities
Choose one of the following abilities.
Resonant Mind Spike
You fire a telepathic bolt empowered by every consciousness within reach directly into your foe's mind.
This ability ignores cover and concealment.
The ability roll scores a critical hit on a natural 17 or higher. You take half the damage the target takes, and you can't reduce this damage in any way.
Synaptic Terror
You project a terrifying image into the brains of your foes, and their fear psionically invigorates your allies.
You and each target ally can't obtain lower than a tier 2 outcome on power rolls until the start of your next turn. Each target enemy is affected by the ability's power roll.
You can't use this ability if doing so would cause you to have negative clarity.