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Devil


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Devil Trait

Barbed Tail

Your pointy tail allows you to punctuate all your actions. Once per round when you make a melee strike, you can deal extra damage with the strike equal to your highest characteristic score.
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Devil Trait

Beast Legs

Your powerful legs make you faster. You have speed 6.
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Devil Trait

Devil Traits

Devil heroes have access to the following traits.
2 options
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Devil Trait

Glowing Eyes

Your eyes are a solid, vibrant color that flares to show your excitement or rage. Whenever you take damage from a creature, you can use a triggered action to deal that creature psychic damage equal to 1d10 + your level.
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Devil Trait

Hellsight

Your eyes let you see through darkness, fog, and other obscuring effects. You don't take a bane on strikes made against creatures with concealment.
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Devil Trait

Impressive Horns

Your cherished horns are larger than the average devil's, and a hardened representation of your force of will. Whenever you make a saving throw, you succeed on a roll of 5 or higher.
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Devil Trait

Prehensile Tail

Your prehensile tail allows you to challenge foes on all sides. You can't be flanked.
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Devil Trait

Signature Trait: Silver Tongue

Your innate magic allows you to twist how your words are perceived to get a better read on people and convince them to see things your way. You have one skill of your choice from the interpersonal skill group (see Skills in Chapter 9: Tests), and you gain an edge on tests when attempting to discover an NPC's motivations and pitfalls during a negotiation (see Chapter 11: Negotiation).
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Devil Trait

Wings

You possess wings powerful enough to take you airborne. While using your wings to fly, you can stay aloft for a number of rounds equal to your Might score (minimum 1 round) before you fall. While using your wings to fly at 3rd level or lower, you have damage weakness 5.