Devil Traits¶
Devil Traits
Devil heroes have access to the following traits.
Signature Trait: Silver Tongue
Your innate magic allows you to twist how your words are perceived to get a better read on people and convince them to see things your way. You have one skill of your choice from the interpersonal skill group (see Skills in Chapter 9: Tests), and you gain an edge on tests when attempting to discover an NPC's motivations and pitfalls during a negotiation (see Chapter 11: Negotiation).
Purchased Devil Traits
You have 3 ancestry points to spend on the following traits. (Quick Build: Beast Legs, Impressive Horns.)
Barbed Tail
Your pointy tail allows you to punctuate all your actions. Once per round when you make a melee strike, you can deal extra damage with the strike equal to your highest characteristic score.
Beast Legs
Your powerful legs make you faster. You have speed 6.
Glowing Eyes
Your eyes are a solid, vibrant color that flares to show your excitement or rage. Whenever you take damage from a creature, you can use a triggered action to deal that creature psychic damage equal to 1d10 + your level.
Hellsight
Your eyes let you see through darkness, fog, and other obscuring effects. You don't take a bane on strikes made against creatures with concealment.
Impressive Horns
Your cherished horns are larger than the average devil's, and a hardened representation of your force of will. Whenever you make a saving throw, you succeed on a roll of 5 or higher.
Prehensile Tail
Your prehensile tail allows you to challenge foes on all sides. You can't be flanked.
Wings
You possess wings powerful enough to take you airborne. While using your wings to fly, you can stay aloft for a number of rounds equal to your Might score (minimum 1 round) before you fall. While using your wings to fly at 3rd level or lower, you have damage weakness 5.