Skip to content

Time Raider Traits


*
Time Raider Trait

Time Raider Traits

Time raider heroes have access to the following traits.

Signature Trait: Psychic Scar

Your mind is a formidable layer of defense. You have psychic immunity equal to your level.

Purchased Time Raider Traits

You have 3 ancestry points to spend on the following traits. (Quick Build: Beyondsight, Psionic Gift with Psionic Bolt.)

Beyondsight

As a maneuver, you can adjust your vision to allow you to see through mundane obstructions that are 1 square thick or less. While your vision is adjusted this way, you can't see the area within 1 square of you and you don't have line of effect to any creature or object in that area. You can restore your usual vision as a maneuver.

Foresight

Your senses extend past mundane obscuration and the veil of the future alike. You automatically know the location of any creature with concealment who isn't hidden from you within 20, and you negate the usual bane on strikes against such creatures. Additionally, whenever you are targeted by a strike, you can use a triggered action to impose a bane on the power roll.

Four-Armed Athletics

Your unique physiology enhances your movement. You gain an edge on tests that use the Climb, Gymnastics, or Swim skills when you can use all your arms in the attempt.

Four-Armed Martial Arts

Your multiple arms let you take on multiple tasks at the same time. Whenever you use the Grab or Knockback maneuver against an adjacent creature, you can target one additional adjacent creature, using the same power roll for both targets. Additionally, you can have up to two creatures grabbed at a time.

Psionic Gift

Choose one signature ability from the following options. Signature abilities can be used at will.

l
Main Action

Concussive Slam

Signature

You slam an invisible force down upon the target.

Distance
Targets
One creature or object
Power Roll +Reason, Intuition, or Presence
!2 + R, I, or P damage;
@5 + R, I, or P damage; push 1
#7 + R, I, or P damage; push 2; M < STRONG, prone
l
Main Action

Psionic Bolt

Signature

You shoot forth a purple beam of psychic force that moves your target.

Distance
Targets
One creature or object
Power Roll +Reason, Intuition, or Presence
!2 + R, I, or P psychic damage; slide 1
@5 + R, I, or P psychic damage; slide 2
#7 + R, I, or P psychic damage; slide 3
f
Maneuver

Minor Acceleration

Signature

You fill yourself or an ally with a burst of speed.

PsionicMelee
Distance
Targets
Self or one ally
Effect

The target gains a bonus to speed equal to your Reason, Intuition, or Presence score (your choice) until the start of your next turn.

Unstoppable Mind

Your mind allows you to maintain your focus in any situation. You can't be made dazed.

Source: Draw Steel: Heroes · printing 1.01b