Level 2¶
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Troubadour Feature
2nd-Level Class Act Ability
Level 2
Choose one of the following abilities.
3 options
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Troubadour Feature
Allow Me to Introduce Tonight's Players
Level 2
Whenever you take the first turn in a combat encounter, you can use a main action to introduce yourself and your allies to your opponents. Each ally can shift up to their speed, and ability rolls made against them have a double bane until the end of the combat round. Additionally, any surprised enemy is no longer surprised.
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Troubadour Feature
Appeal to the Muses
Level 2
Before you roll to gain drama at the start of your turn, you can make your appeal (no action required). If you do, your roll gains the following additional effects:
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Troubadour Feature
Formal Introductions
Level 2
As a respite activity, you can scribe a notice of your arrival (such as a calling card or a formal letter) addressed to an enemy. You can deliver the notice to the target personally if you are in the same general area, send it by courier, or leave it in a covert location for the target to find. You can have only one notice active at a time.
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Troubadour Feature
Invocation
Level 2
You have a specific manner that helps define your presence on the battlefield. Choose one of the following features.
3 options
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Troubadour Feature
My Reputation Precedes Me
Level 2
You can invoke your reputation at the start of a social interaction with one or more NPCs who haven't met you before, automatically creating a bond with one of those NPCs from that group as if using your Scene Partner feature (above). This bond counts against the limit on active bonds from your Scene Partner feature. While the bond is active, all heroes present treat their Renown as 2 higher than usual for the purpose of entering into a negotiation with the bonded NPC.
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Troubadour Feature
Perk
Level 2
You gain one interpersonal, lore, or supernatural perk of your choice. See Chapter 7: Perks.