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Level 2


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Troubadour Feature

2nd-Level Class Act Ability

Level 2
Choose one of the following abilities.
3 options
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Troubadour Feature

Allow Me to Introduce Tonight's Players

Level 2
Whenever you take the first turn in a combat encounter, you can use a main action to introduce yourself and your allies to your opponents. Each ally can shift up to their speed, and ability rolls made against them have a double bane until the end of the combat round. Additionally, any surprised enemy is no longer surprised.
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Troubadour Feature

Appeal to the Muses

Level 2
Before you roll to gain drama at the start of your turn, you can make your appeal (no action required). If you do, your roll gains the following additional effects:
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Troubadour Feature

Formal Introductions

Level 2
As a respite activity, you can scribe a notice of your arrival (such as a calling card or a formal letter) addressed to an enemy. You can deliver the notice to the target personally if you are in the same general area, send it by courier, or leave it in a covert location for the target to find. You can have only one notice active at a time.
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Troubadour Feature

Invocation

Level 2
You have a specific manner that helps define your presence on the battlefield. Choose one of the following features.
3 options
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Troubadour Feature

My Reputation Precedes Me

Level 2
You can invoke your reputation at the start of a social interaction with one or more NPCs who haven't met you before, automatically creating a bond with one of those NPCs from that group as if using your Scene Partner feature (above). This bond counts against the limit on active bonds from your Scene Partner feature. While the bond is active, all heroes present treat their Renown as 2 higher than usual for the purpose of entering into a negotiation with the bonded NPC.
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Troubadour Feature

Perk

Level 2
You gain one interpersonal, lore, or supernatural perk of your choice. See Chapter 7: Perks.