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2nd-Level Class Act Ability


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Troubadour Feature

2nd-Level Class Act Ability

Level 2

Your troubadour class act grants your choice of one of two heroic abilities.

2nd-Level Auteur Ability

Choose one of the following abilities.

l
Main Action

Guest Star

We offered them a percentage of the gross. So they're working for free!

MagicRanged
Distance
Targets
Special
Effect

A guest star appears to help you during the encounter: either a bystander within distance uplifted by your magic, or a mysterious new hero who appears in an unoccupied space within distance. This guest star is controlled by you, has their own turn, and shares your characteristics. Their Stamina maximum is half yours. They have no abilities other than your melee and ranged free strikes. At the end of the encounter, or when the guest star is reduced to 0 Stamina, they retreat or revert to a bystander. The same bystander can't be uplifted this way more than once during an encounter.

l
Main Action

Twist at the End

You didn't see that coming, did you?!

MagicRanged
Distance
Targets
One dead enemy
Effect

A target who is not a leader or solo creature comes back to life with half their Stamina and becomes an ally under the Director's control. The players can work with the Director to determine when the target takes their turn each combat round. At the end of the encounter, the target turns to dust and is blown away.

2nd-Level Duelist Ability

Choose one of the following abilities.

l
Main Action

Classic Chandelier Stunt

Audiences love this bit.

Distance
Targets
Self and one willing ally
Effect

Each target can shift up to 5 squares, including vertically, but must end this movement adjacent to the other target and on solid ground. Each target can then make a melee free strike that deals extra damage equal to twice their highest characteristic score.

l
Main Action

En Garde!

Wait, it's... Guard! Turn! Parry! Dodge! Spin! Thrust! Ha!

Distance
Targets
One creature
Power Roll +Agility
!7 + A damage
@11 + A damage
#16 + A damage
Effect

The target can make a melee free strike against you. If they do, you can make a melee free strike against the target.

2nd-Level Virtuoso Ability

Choose one of the following abilities.

l
Main Action

Encore

Again! Again!

MagicStrike
Distance
Special
Targets
Special
Effect

You use an ability that you have observed being used this combat round. The ability must have the Strike keyword, cost 5 or fewer of a Heroic Resource, and cost no Malice. When you make the strike, you use your Presence score for any power rolls, and any damage you deal is sonic damage.

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Main Action

Tough Crowd

Your fans don't seem to like the opening act...

AreaMagicRanged
Distance
3 cube within 10
Targets
Special
Power Roll +Presence
!5 corruption damage; M < WEAK, pull 1 toward the center of the area
@9 corruption damage; M < AVERAGE, pull 2 toward the center of the area
#12 corruption damage; M < STRONG, pull 3 toward the center of the area
Effect

The area is haunted by a swirling horde of phantoms until the end of the encounter. Allies can enter any square of the area without spending movement. At the end of each of your turns, you can make one power roll that targets each enemy in the area.

Source: Draw Steel: Heroes · printing 1.01b