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Razor


Abyssal, Demon

Razor

Minion Harrier
1MSize
6Speed
2Stamina
0Stability
1Free Strike
Immunity
WeaknessHoly 1
Movement
With Captain
M+0Might
A+2Agility
R-1Reason
I-1Intuition
P-1Presence
**
Trait

Teeth!

Once per turn, whenever an adjacent enemy grabs the razor or uses a melee ability against them, that enemy takes 1 damage for each razor adjacent to them.

**
Trait

Soulsight

Each creature adjacent to the razor can't be hidden from them.

ll
Main action

Soul Sleuth

Encounter
KeywordsAreaMagic
ActionMain action
Distance4 cube within 5
TargetEach enemy or object in the area
Power Roll2d10 + highest characteristic
!2 damage; A < WEAK bleeding (save ends)
@4 damage; A < AVERAGE bleeding (save ends)
#5 damage; A < STRONG bleeding (save ends)
Special

The detective can instantly kill one or more of their minions to give themself a double edge on the power roll.

Effect

Any enemy that was hiding in the area is revealed. The area is now difficult terrain for enemies.

ll
Main action

Summon Violents

Encounter
KeywordsMagicRanged
ActionMain action
DistanceRanged 10
TargetSpecial
Effect

The detective summons 3 violents into unoccupied spaces within distance. On each of the detective's turns, they direct the squad of violents to move and use a main action.

Source: The Summoner · printing 1.0