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Sanctuary Horn


This spiral hunting horn is embellished with branching veins of copper across the body. The metal glows red hot as the horn is blown.

Keywords: Implement, Magic

Item Prerequisite: The spiral shell of a fallen armory snail and whirlwinds captured from Quintessence

Project Source: Texts or lore in Kalliak

Project Roll Characteristic: Might, Reason, or Intuition

Project Goal: 450

1st Level: While you wield the horn, your magic and psionic strikes deal sonic damage instead of their usual damage. Additionally, you can use a maneuver once per turn to blow the horn, allowing one ally or up to two minions you control within 5 squares of you to be recalled, instantly teleporting them into unoccupied spaces adjacent to you.

5th Level: While you wield the horn, the area of your cube, burst, and aura magic or psionic abilities increases by 1. Additionally, whenever a creature is teleported by this horn, they can choose to either spend a Recovery or gain a surge.

9th Level: The horn's area bonus increases to 2. After you blow the horn as a maneuver, you can teleport yourself, another ally, or up to two other minions you control within 5 squares of you into the space left behind by a recalled target, provided they fit into the space.

Source: The Summoner · printing 1.0