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Lore Skills


Skills from the lore skill group are used to research and recall specific information. They are especially useful during rests and downtime.

Rewards for tests made with lore skills typically include learning an extra piece of useful information.

Consequences for tests made with lore skills typically include learning an incorrect piece of information that seems useful, but which actually works against your interests or wastes time. (It's fun to roleplay these kinds of moments, so lean in!) Alternatively, the Director can make medium and hard tests with lore group skills for each hero in secret, then let the players know the narrative outcome without revealing the outcome of the power roll (see the Optional Rule: Secret Reactive Tests sidebar earlier in this chapter).


Skill
Criminal Underworld
Knowing about criminal organizations, their crimes, their relationships, and their leaders.
Skill
Culture
Knowing about a culture's customs, folktales, and taboos.
Skill
History
Knowing about significant past events.
Skill
Magic
Knowing about magical places, spells, rituals, items, and phenomena.
Skill
Monsters
Knowing monster ecology, strengths, and weaknesses.
Skill
Nature
Knowing about natural flora, fauna, and weather.
Skill
Psionics
Knowing about psionic places, spells, rituals, items, and phenomena.
Skill
Religion
Knowing about religious mythology, practices, and rituals.
Skill
Rumors
Knowing gossip, legends, and uncertain truths.
Skill
Society
Knowing noble etiquette and the leadership and power dynamics of noble families.
Skill
Strategy
Knowing about battle tactics and logistics.
Skill
Timescape
Knowing about the many worlds of the timescape.
Source: Draw Steel: Heroes · printing 1.01b