Skip to content

Intrigue Skills


Skills from the intrigue skill group are used in tasks centered around investigation, thievery, and spycraft.

Rewards for tests made with skills from this group typically include helping another creature engaging in the same task succeed without needing to also make a test, automatically succeeding on a follow-up test while engaged in the same task, discovering helpful information in addition to what you set out to learn, and performing an extra bit of clandestine activity in addition to what you set out to do.

Consequences for tests made with intrigue skills include getting caught in the act or failing to notice a detail that places you in danger, such as triggering a trap or walking into an ambush.


Skill
Alertness
Intuitively sense the details of your surroundings.
Skill
Conceal Object
Hide an object on your person or in your environment.
Skill
Disguise
Change your appearance to look like a different person.
Skill
Eavesdrop
Actively listen to something that is hard to hear, such as a whispered conversation through a door.
Skill
Escape Artist
Escape from bonds such as rope or manacles.
Skill
Hide
Conceal yourself from others' observation.
Skill
Pick Lock
Open a lock without using the key.
Skill
Pick Pocket
Steal an item that another person wears or carries without them noticing.
Skill
Sabotage
Disable a mechanical device such as a trap.
Skill
Search
Actively search an environment for important details and items.
Skill
Sneak
Move silently.
Skill
Track
Follow a trail that another creature has left behind.
Source: Draw Steel: Heroes · printing 1.01b