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Interpersonal Skills


Skills from the interpersonal skill group are used to socially interact with other creatures, and are particularly useful during negotiations (see Chapter 11: Negotiation). Aside from the Handle Animals skill, you can generally only use interpersonal skills when you attempt to influence creatures who have emotions and who can understand you.

Rewards for tests made with interpersonal skills typically include gaining an extra favor, item, or piece of information from the people or creatures you interact with.

Consequences for tests made with interpersonal skills include making the creature you're interacting with angry, sad, embarrassed, offended, or otherwise upset or uncomfortable. This might cause them to ignore you, storm off, spread rumors about you, attack you, betray you, blackmail you, or otherwise attempt to harm you.


Skill
Brag
Impress others with stories of your deeds.
Skill
Empathize
Relate to someone on a personal level.
Skill
Flirt
Attract romantic attention from someone.
Skill
Gamble
Make bets with others.
Skill
Handle Animals
Interact with nonsapient animal wildlife.
Skill
Interrogate
Obtain information from a creature withholding it.
Skill
Intimidate
Awe or scare a creature.
Skill
Lead
Inspire people to action.
Skill
Lie
Convince someone that a falsehood is true.
Skill
Music
Perform music vocally or with an instrument.
Skill
Perform
Engage in dance, oratory, acting, or some other physical performance.
Skill
Persuade
Convince someone to agree with you through use of your charms and grace.
Skill
Read Person
Read the emotions and body language of other creatures.
Source: Draw Steel: Heroes · printing 1.01b