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Arrestor Cycle


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Triggered Action

Arrestor Cycle

11 Discipline

You trap your foe in a looping cycle of time, where they relive the last few seconds over and over again.

PsionicRanged
Distance
Targets
One creature
Power Roll +Intuition
!I < WEAK, the target loses their turn
@I < AVERAGE, the target loses their turn
#I < STRONG, the target loses their turn
Trigger

The triggering creature starts their turn.

Effect

If the target loses their turn, the round continues as if they had acted. A target who doesn't lose their turn takes psychic damage equal to twice your Intuition score for each main action they take until the end of their next turn.

Source: Draw Steel: Heroes · printing 1.01b