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The Show Must Go On


f
Maneuver

The Show Must Go On

11 Drama

You shine a bright light on the players on the stage and compel them to finish the performance.

AreaMagicRanged
Distance
5 cube within 10
Targets
Each enemy in the area
Power Roll +Presence
!6 damage; P < WEAK, the target can't willingly leave the area (EoT)
@8 damage; P < AVERAGE, the target can't willingly leave the area (save ends)
#12 damage; the target can't willingly leave the area (EoT); if P < STRONG, they can't willingly leave the area (save ends)
Effect

Each ally within distance can't obtain lower than a tier 2 outcome on the next test they make before the start of your next turn.

Source: Draw Steel: Heroes · printing 1.01b