Skip to content

Censor Abilities


*
Censor Feature

Censor Abilities

Level 1

You use a blend of martial techniques and divine magic to attack your foes and defend your allies.

Signature Ability

Choose one signature ability from the following options. Signature abilities can be used at will. (Quick Build: Your Allies Cannot Save You!)

l
Main Action

Back Blasphemer!

Signature

You channel power through your weapon to repel foes.

AreaMagicMeleeWeapon
Distance
2 cube within 1
Targets
Each enemy in the area
Power Roll +Presence
!2 holy damage; push 1
@4 holy damage; push 2
#6 holy damage; push 3
l
Main Action

Every Step... Death!

Signature

You show your foe a glimpse of their fate after death.

Distance
Targets
One creature
Power Roll +Presence
!5 + P psychic damage
@7 + P psychic damage
#10 + P psychic damage
Effect

Each time the target willingly moves before the end of your next turn, they take 1 psychic damage for each square they move.

l
Main Action

Halt Miscreant!

Signature

You infuse your weapon with holy magic that makes it difficult for your foe to get away.

Distance
Targets
One creature or object
Power Roll +Might
!2 + M holy damage; P < WEAK, slowed (save ends)
@5 + M holy damage; P < AVERAGE, slowed (save ends)
#7 + M holy damage; P < STRONG, slowed (save ends)
l
Main Action

Your Allies Cannot Save You!

Signature

Your magic strike turns your foe's guilt into a burst of holy power.

Distance
Targets
One creature or object
Power Roll +Might
!3 + M holy damage
@5 + M holy damage
#8 + M holy damage
Effect

Each enemy adjacent to the target is pushed away from the target up to a number of squares equal to your Presence score.

Heroic Abilities

You call upon a number of heroic abilities, all of them bound to your wrath.

3-Wrath Ability

Choose one heroic ability from the following options, each of which costs 3 wrath to use. (Quick Build: The Gods Punish and Defend.)

l
Main Action

Behold a Shield of Faith!

A mighty blow turns your foe's vitality into a holy light that envelops you and an ally, discouraging enemies who might attack you.

Distance
Targets
One creature or object
Power Roll +Might
!3 + M holy damage
@6 + M holy damage
#9 + M holy damage
Effect

Until the start of your next turn, enemies take a bane on ability rolls made against you or any ally adjacent to you.

l
Main Action

Driving Assault

As you force your enemy back with your weapon, you use your faith to stay close.

Distance
Targets
One creature or object
Power Roll +Might
!3 + M damage; push 1
@6 + M damage; push 3
#9 + M damage; push 5
Effect

You can shift up to your speed in a straight line toward the target after pushing them.

l
Main Action

The Gods Punish and Defend

You channel holy energy to smite a foe and heal an ally.

MagicMeleeStrikeWeapon
Distance
Targets
One creature or object
Power Roll +Might
!5 + M holy damage
@8 + M holy damage
#11 + M holy damage
Effect

You can spend a Recovery to allow yourself or one ally within 10 squares to regain Stamina equal to your recovery value.

l
Main Action

Repent!

You conjure memories of their sins to harry your foes.

Distance
Targets
One creature
Power Roll +Presence
!5 + P holy damage; I < WEAK, dazed (save ends)
@8 + P holy damage; I < AVERAGE, dazed (save ends)
#11 + P holy damage; I < STRONG, dazed (save ends)

5-Wrath Ability

Choose one heroic ability from the following options, each of which costs 5 wrath to use. (Quick Build: Purifying Fire.)

l
Main Action

Arrest

"I got you, you son of a bitch."

MagicMeleeStrikeWeapon
Distance
Targets
One creature
Power Roll +Might
!6 + M holy damage; grabbed
@9 + M holy damage; grabbed
#13 + M holy damage; grabbed
Effect

If the target makes a strike against a creature while grabbed this way, you can spend 3 wrath to deal holy damage to them equal to your Presence score, then change the target of the strike to another target within the strike's distance.

l
Main Action

Behold the Face of Justice!

You attack a foe and your enemies behold a vision of the true nature of your resolve.

Distance
Melee 1 or ranged 5
Targets
One creature
Power Roll +Might
!3 + M holy damage; if the target has P < WEAK, each enemy within 2 squares of them is frightened of you (save ends)
@5 + M holy damage; if the target has P < AVERAGE, each enemy within 2 squares of them is frightened of you (save ends)
#8 + M holy damage; if the target has P < STRONG, each enemy within 2 squares of them is frightened of you (save ends)
Effect

Each enemy frightened this way is pushed up to 2 squares away from the target and takes psychic damage equal to your Presence score.

l
Main Action

Censored

Judged and sentenced.

Distance
Targets
One creature
Power Roll +Might
!2 + M holy damage
@3 + M holy damage
#5 + M holy damage
Effect

When a target who is not a leader or solo creature is made winded by this ability, they are reduced to 0 Stamina.

l
Main Action

Purifying Fire

The gods judge, fire cleanses.

Distance
Melee 1 or ranged 5
Targets
One creature
Power Roll +Might
!5 + M holy damage; M < WEAK, the target has fire weakness 3 (save ends)
@9 + M holy damage; M < AVERAGE, the target has fire weakness 5 (save ends)
#12 + M holy damage; M < STRONG, the target has fire weakness 7 (save ends)
Effect

While the target has fire weakness from this ability, you can choose to have your abilities deal fire damage to the target instead of holy damage.

Source: Draw Steel: Heroes · printing 1.01b