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9-Essence Ability


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Elementalist Feature

9-Essence Ability

Level 5

Choose one heroic ability from the following options, each of which costs 9 essence to use.

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Main Action

Combustion Deferred

Your flames dance from kindling to kindling to kindling.

FireMagicRangedStrike
Distance
Targets
One creature or object
Power Roll +Reason
!8 + R fire damage
@13 + R fire damage
#17 + R fire damage
Effect

When the target ends their next turn, or if they drop to 0 Stamina before then, each enemy adjacent to them takes fire damage equal to twice your Reason score. Each affected enemy then gains this same effect.

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Main Action

Storm of Sands

Dirt and debris swirl into a dark, pulsing hurricane.

AreaEarthMagicRanged
Distance
4 cube within 10
Targets
Each enemy in the area
Power Roll +Reason
!2 damage
@5 damage
#7 damage
Effect

The area lasts until the start of your next turn. It is difficult terrain for enemies, and you and your allies have concealment while in the area.

Persistent 1

The area remains until the start of your next turn, and you can move it up to 5 squares (no action required). As a maneuver, you can make the power roll again without spending essence.

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Main Action

Subverted Perception of Space

You rip an enemy's world in twain.

MagicRangedStrikeVoid
Distance
Targets
One creature or object
Power Roll +Reason
!9 + R corruption damage
@10 + R corruption damage; the target has line of effect only to creatures and objects within 4 squares of them until the start of your next turn
#15 + R corruption damage; the target has line of effect only to adjacent creatures and objects until the start of your next turn
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Main Action

Web of All That's Come Before

Threads you've been weaving through your adventures create a vibrant, pearlescent web.

AreaGreenMagicRanged
Distance
4 cube within 10
Targets
Each enemy in the area
Power Roll +Reason
!2 corruption damage; A < WEAK, restrained (save ends)
@3 corruption damage; A < AVERAGE, restrained (save ends)
#5 corruption damage; A < STRONG, restrained (save ends)
Effect

The area is difficult terrain until the start of your next turn. Each enemy who ends their turn in the area is restrained (save ends).

Persistent 1

The area remains until the start of your next turn.

Source: Draw Steel: Heroes · printing 1.01b