Fury Abilities¶
Fury Abilities
You specialize in dealing massive damage on the battlefield, and have mastered unique martial abilities that allow you to strike hard and keep moving.
Signature Ability
Choose one signature ability from the following options. Signature abilities can be used at will. (Quick Build: To the Death!)
Brutal Slam
The heavy impact of your weapon attacks drives your foes ever back.
Hit and Run
Staying in constant motion helps you slip out of reach after a brutal assault.
You can shift 1 square.
Impaled!
You skewer your enemy like a boar upon a spit.
To the Death!
Your reckless assault leaves you tactically vulnerable.
You gain 2 surges, and the target can make an opportunity attack against you as a free triggered action.
Heroic Abilities
You fight with an array of heroic abilities, all of which cost ferocity to fuel them.
3-Ferocity Ability
Choose one heroic ability from the following options, each of which costs 3 ferocity to use. (Quick Build: Back!)
Back!
You hew about you with your mighty weapon, hurling enemies backward.
Out of the Way!
Your enemies will clear your path—whether they want to or not.
When you slide the target, you can move into any square they leave. If you take damage from an opportunity attack by moving this way, the target takes the same damage.
Tide of Death
Teach them the folly of lining up for you.
You move up to your speed in a straight line, and enemy squares are not difficult terrain for this movement. You can end this movement in a creature's space and move them to an adjacent unoccupied space. You make one power roll that targets each enemy whose space you move through.
The last target you damage takes extra damage equal to your Might score for each opportunity attack you trigger during your move.
Your Entrails Are Your Extrails!
Hard for them to fight when they're busy holding in their giblets.
5-Ferocity Ability
Choose one heroic ability from the following options, each of which costs 5 ferocity to use. (Quick Build: Blood for Blood!)
Blood for Blood!
See how well they fight after you've bled them dry.
You can deal 1d6 damage to yourself to deal an extra 1d6 damage to the target.
Make Peace With Your God!
Anger is your energy.
You gain 1 surge, and the next ability roll you make this turn automatically obtains a tier 3 outcome.
Thunder Roar
You unleash a howl that hurls your enemies back.
The targets are force moved one at a time, starting with the target nearest to you, and can be pushed into other targets in the same line.
To the Uttermost End
You gut your life force to ensure a foe's demise.