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Growing Ferocity


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Fury Feature

Growing Ferocity

Level 1

You gain certain benefits in combat based on the amount of ferocity you have (see 1st-Level Aspect Features for details). These benefits last until the end of your turn, even if a benefit would become unavailable to you because of the amount of ferocity you spend during your turn.

Some Growing Ferocity benefits can be applied only if you are a specific level or higher, with the level of those benefits noted in the various Growing Ferocity tables in this section.

Berserker Growing Ferocity Table

FerocityBenefit
2Whenever you use the Knockback maneuver, the forced movement distance gains a bonus equal to your Might score.
4The first time you push a creature on a turn, you gain 1 surge.
6You gain an edge on Might tests and the Knockback maneuver.
8 (4th level)The first time you push a creature on a turn, you gain 2 surges.
10 (7th level)You have a double edge on Might tests and the Knockback maneuver.
12 (10th level)Whenever you use a heroic ability, you gain 10 temporary Stamina. Additionally, whenever you make a power roll that imposes forced movement on a target, the forced movement distance gains a bonus equal to your Might score.

Reaver Growing Ferocity Table

FerocityBenefit
2Whenever you use the Knockback maneuver, the forced movement distance gains a bonus equal to your Agility score.
4The first time you slide a creature on a turn, you gain 1 surge.
6You gain an edge on Agility tests and the Knockback maneuver.
8 (4th level)The first time you slide a creature on a turn, you gain 2 surges.
10 (7th level)You have a double edge on Agility tests and the Knockback maneuver.
12 (10th level)Whenever you use a heroic ability, you gain 10 temporary Stamina. Additionally, whenever you make a power roll that imposes forced movement on a target, the forced movement distance gains a bonus equal to your Agility score.
Source: Draw Steel: Heroes · printing 1.01b