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5-Focus Ability


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Tactician Feature

5-Focus Ability

Level 1

Choose one heroic ability from the following options, each of which costs 5 focus to use. (Quick Build: Hammer and Anvil.)

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Main Action

Hammer and Anvil

"Let's not argue about who's the hammer and who's the anvil!"

Distance
Melee 1 or ranged 5
Targets
One creature or object
Power Roll +Might
!5 + M damage; one ally within 10 squares of you can use a strike signature ability against the target as a free triggered action
@9 + M damage; one ally within 10 squares of you can use a strike signature ability that gains an edge against the target as a free triggered action
#12 + M damage; two allies within 10 squares of you can each use a strike signature ability that gains an edge against the target as a free triggered action
Effect

If the target is reduced to 0 Stamina before one or both chosen allies has made their strike, the ally or allies can pick a different target.

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Main Action

Mind Game

Your attack demoralizes your foe. Your allies begin to think you can win.

Distance
Melee 1 or ranged 5
Targets
One creature or object
Power Roll +Might
!4 + M damage; R < WEAK, weakened (save ends)
@6 + M damage; R < AVERAGE, weakened (save ends)
#10 + M damage; R < STRONG, weakened (save ends)
Effect

You mark the target.

Effect

Before the start of your next turn, the first time any ally deals damage to any target marked by you, that ally can spend a Recovery.

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Maneuver

Now!

Your allies wait for your command—then unleash death!

Distance
Targets
Three allies
Effect

Each target can make a free strike.

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Maneuver

This Is What We Planned For

All those coordination drills you made them do finally pay off.

Distance
Targets
Two allies
Effect

Each target who hasn't acted yet this combat round can take their turn in any order immediately after yours.

Source: Draw Steel: Heroes · printing 1.01b