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Tactician Abilities


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Feature

Tactician Abilities

Tactician
Level 1

You are a formidable combatant in your own right, but your greatest strength is the abilities you wield that let you shape control of the battlefield.

Kit Signature Ability

Level 1

Each kit from your Field Arsenal feature grants you a signature ability. Signature abilities can be used at will.

Heroic Abilities

Your heroic abilities cover a range of combat tactics, all of which require focus to use.

3-Focus Ability

Choose one heroic ability from the following options, each of which costs 3 focus to use. (Quick Build: Inspiring Strike.)

f
Ability

Battle Cry

Level 1
3 Focus
Maneuver

You shout a phrase that galvanizes your team.

Distance
Targets
Three allies
Power Roll +Reason
!Each target gains 1 surge.
@Each target gains 2 surges.
#Each target gains 3 surges.
l
Ability

Concussive Strike

Level 1
3 Focus
Main Action

Your precise strike leaves your foe struggling to respond.

Distance
Melee 1 or ranged 5
Targets
One creature or object
Power Roll +Might
!3 + M damage; M < WEAK, dazed (save ends)
@5 + M damage; M < AVERAGE, dazed (save ends)
#8 + M damage; M < STRONG, dazed (save ends)
l
Ability

Inspiring Strike

Level 1
3 Focus
Main Action

Your attack gives an ally hope.

Distance
Melee 1 or ranged 5
Targets
One creature or object
Power Roll +Might
!3 + M damage; you or one ally within 10 squares of you can spend a Recovery
@5 + M damage; you or one ally within 10 squares of you can spend a Recovery
#8 + M damage; you and one ally within 10 squares of you can spend a Recovery, and each of you gains an edge on the next ability roll you make during the encounter
f
Ability

Squad! Forward!

Level 1
3 Focus
Maneuver

On your command, you and your allies force back the enemy line.

Distance
Targets
Self and two allies
Effect

Each target can move up to their speed.

Source: Draw Steel: Heroes · printing 1.01b