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Tactician Abilities


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Tactician Feature

Tactician Abilities

Level 1

You are a formidable combatant in your own right, but your greatest strength is the abilities you wield that let you shape control of the battlefield.

Kit Signature Ability

Level 1

Each kit from your Field Arsenal feature grants you a signature ability. Signature abilities can be used at will.

Heroic Abilities

Your heroic abilities cover a range of combat tactics, all of which require focus to use.

3-Focus Ability

Choose one heroic ability from the following options, each of which costs 3 focus to use. (Quick Build: Inspiring Strike.)

f
Maneuver

Battle Cry

You shout a phrase that galvanizes your team.

Distance
Targets
Three allies
Power Roll +Reason
!Each target gains 1 surge.
@Each target gains 2 surges.
#Each target gains 3 surges.
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Main Action

Concussive Strike

Your precise strike leaves your foe struggling to respond.

Distance
Melee 1 or ranged 5
Targets
One creature or object
Power Roll +Might
!3 + M damage; M < WEAK, dazed (save ends)
@5 + M damage; M < AVERAGE, dazed (save ends)
#8 + M damage; M < STRONG, dazed (save ends)
l
Main Action

Inspiring Strike

Your attack gives an ally hope.

Distance
Melee 1 or ranged 5
Targets
One creature or object
Power Roll +Might
!3 + M damage; you or one ally within 10 squares of you can spend a Recovery
@5 + M damage; you or one ally within 10 squares of you can spend a Recovery
#8 + M damage; you and one ally within 10 squares of you can spend a Recovery, and each of you gains an edge on the next ability roll you make during the encounter
f
Maneuver

Squad! Forward!

On your command, you and your allies force back the enemy line.

Distance
Targets
Self and two allies
Effect

Each target can move up to their speed.

Source: Draw Steel: Heroes · printing 1.01b