7-Focus Ability¶
7-Focus Ability
Choose one heroic ability from the following options, each of which costs 7 focus to use.
Frontal Assault
The purpose of a charge is to break their morale and force a retreat.
Until the end of the encounter or until you are dying, the first time on a turn that you or any ally deals damage to a target marked by you, the creature who dealt the damage can push the target up to 2 squares and then shift up to 2 squares. Additionally, any ally using the Charge main action to target a creature marked by you can use a melee strike signature ability or a melee strike heroic ability instead of a melee free strike.
Hit 'Em Hard!
Your allies see the advantages in attacking the targets you select.
Rout
The tide begins to turn.
Until the end of the encounter or until you are dying, whenever you or any ally deals damage to a target marked by you who has R < AVERAGE, the target is frightened of the creature who dealt the damage (save ends).
Stay Strong and Focus!
"We can do this! Keep faith and hold fast!"