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7-Focus Ability


*
Feature

7-Focus Ability

Tactician
Level 3

Choose one heroic ability from the following options, each of which costs 7 focus to use.

f
Ability

Frontal Assault

Level 3
7 Focus
Maneuver

The purpose of a charge is to break their morale and force a retreat.

Distance
Self
Targets
Self
Effect

Until the end of the encounter or until you are dying, the first time on a turn that you or any ally deals damage to a target marked by you, the creature who dealt the damage can push the target up to 2 squares and then shift up to 2 squares. Additionally, any ally using the Charge main action to target a creature marked by you can use a melee strike signature ability or a melee strike heroic ability instead of a melee free strike.

f
Ability

Hit 'Em Hard!

Level 3
7 Focus
Maneuver

Your allies see the advantages in attacking the targets you select.

Distance
Self
Targets
Self
Effect

Until the end of the encounter or until you are dying, whenever you or any ally deals damage to a target marked by you, that creature gains 2 surges, which they can use immediately.

f
Ability

Rout

Level 3
7 Focus
Maneuver

The tide begins to turn.

Distance
Self
Targets
Self
Effect

Until the end of the encounter or until you are dying, whenever you or any ally deals damage to a target marked by you who has R < AVERAGE, the target is frightened of the creature who dealt the damage (save ends).

f
Ability

Stay Strong and Focus!

Level 3
7 Focus
Maneuver

"We can do this! Keep faith and hold fast!"

Distance
Self
Targets
Self
Effect

Until the end of the encounter or until you are dying, whenever you or any ally deals damage to a target marked by you, the creature who dealt the damage can spend a Recovery.

Source: Draw Steel: Heroes · printing 1.01b