1st-Level Tradition Features¶
1st-Level Tradition Features
Your talent tradition grants you two features, as shown on the 1st-Level Tradition Features table.
1st-Level Tradition Features Table
| Tradition | Features |
|---|---|
| Chronopathy | Accelerate, Again |
| Telekinesis | Minor Telekinesis, Repel |
| Telepathy | Feedback Loop, Remote Assistance |
Accelerate
You have the following ability.
Again
You have the following ability.
Again
You step back a split second to see if things play out a little differently.
The target makes an ability roll.
You can use this ability after seeing the result of the triggering roll. The target must reroll the power roll and use the new roll.
Feedback Loop
You have the following ability.
Feedback Loop
Creating a brief psychic link between an enemy and their target gives that foe a taste of their own medicine.
The target deals damage to an ally.
The target takes psychic damage equal to half the triggering damage.
Minor Telekinesis
You have the following ability.
Minor Telekinesis
Wisps of psychic energy ripple visibly from your brain as you force the target to move using only your mind.
Remote Assistance
You have the following ability.
Remote Assistance
An ally gains the benefit of your intellect.
The next ability roll an ally makes against the target before the start of your next turn gains an edge.
Repel
You have the following ability.
Repel
They aren't going anywhere, but you might!
The target takes damage or is force moved.
The target takes half the triggering damage, or the distance of the triggering forced movement is reduced by a number of squares equal to your Reason score. If the target took damage and was force moved, you choose the effect. If the forced movement is reduced to 0 squares, the target can push the source of the forced movement a number of squares equal to your Reason score.