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Talent Abilities


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Talent Feature

Talent Abilities

Level 1

You manifest a variety of psionic powers that let you impact the environment, bolster your allies, and empower yourself. You can choose abilities across different talent traditions or focus on abilities tied to your chosen tradition to dedicate yourself to its power.

Signature Abilities

Choose two signature abilities from the following options. Signature abilities can be used at will. (Quick Build: Incinerate, Kinetic Grip.)

l
Main Action

Entropic Bolt

Signature

You advance an enemy's age for a moment.

ChronopathyPsionicRangedStrike
Distance
Targets
One creature or object
Power Roll +Presence
!2 + P corruption damage; P < WEAK, slowed (save ends)
@3 + P corruption damage; P < AVERAGE, slowed (save ends)
#5 + P corruption damage; P < STRONG, slowed (save ends)
Effect

The target takes an extra 1 corruption damage for each additional time they are targeted by this ability during the encounter.

Strained

You gain 1 clarity when you obtain a tier 2 or tier 3 outcome on the power roll.

l
Main Action

Hoarfrost

Signature

You blast a foe with a pulse of cold energy.

CryokinesisPsionicRanged
Distance
Targets
One creature
Power Roll +Reason
!2 + R cold damage; M < WEAK, slowed (EoT)
@4 + R cold damage; M < AVERAGE, slowed (EoT)
#6 + R cold damage; M < STRONG, slowed (EoT)
Strained

You are slowed until the end of your next turn. Additionally, a target slowed by this ability is restrained instead.

l
Main Action

Incinerate

Signature

The air erupts into a column of smokeless flame.

AreaFirePsionicPyrokinesisRanged
Distance
3 cube within 10
Targets
Each enemy in the area
Power Roll +Reason
!2 fire damage
@4 fire damage
#6 fire damage
Effect

A column of fire remains in the area until the start of your next turn. Each enemy who enters the area for the first time in a combat round or starts their turn there takes 2 fire damage.

Strained

The size of the cube increases by 2, but the fire disappears at the end of your turn.

l
Main Action

Kinetic Grip

Signature

You lift and hurl your foe away from you.

PsionicRangedTelekinesis
Distance
Targets
One creature or object
Power Roll +Reason
!Slide 2 + R
@Slide 4 + R
#Slide 6 + R; prone
Strained

You must vertical push the target instead of sliding them.

l
Main Action

Kinetic Pulse

Signature

The force of your mind hurls enemies backward.

AreaPsionicTelepathy
Distance
Targets
Each enemy in the area
Power Roll +Reason
!2 psychic damage
@5 psychic damage; push 1
#7 psychic damage; push 2
Strained

The size of the burst increases by 2, and you are bleeding until the start of your next turn.

l
Main Action

Materialize

Signature

You picture an object in your mind and give it form—directly above your opponent's head.

PsionicRangedResopathyStrike
Distance
Targets
One creature or object
Power Roll +Reason
!3 + R damage
@5 + R damage
#8 + R damage
Effect

A worthless size 1M object drops onto the target to deal the damage, then rolls into an adjacent unoccupied space of your choice. The object is made of wood, stone, or metal (your choice).

Strained

The object explodes after the damage is dealt, and each creature adjacent to the target takes damage equal to your Reason score. You also take damage equal to your Reason score that can't be reduced in any way.

l
Main Action

Optic Blast

Signature

Your eyes emit rays of powerful enervating force.

MetamorphosisPsionicRanged
Distance
Targets
One creature or object
Power Roll +Reason
!2 + R damage; M < WEAK, prone
@4 + R damage; M < AVERAGE, prone
#6 + R damage; M < STRONG, prone
Effect

When targeting an object with a solid reflective surface or a creature carrying or wearing such an object (such as a mirror, an unpainted metal shield, or shiny metal plate armor), you can target one additional creature or object within 3 squares of the first target.

Strained

You gain 1 surge that you can use immediately, and you take damage equal to your Reason score that can't be reduced in any way.

l
Main Action

Spirit Sword

Signature

You form a blade of mind energy and stab your target, invigorating yourself.

AnimapathyMeleePsionicStrike
Distance
Targets
One creature or object
Power Roll +Presence
!3 + P damage
@6 + P damage
#9 + P damage
Effect

You gain 1 surge.

Strained

The target takes an extra 3 damage. You also take 3 damage that can't be reduced in any way.

Heroic Abilities

You know a range of heroic abilities, all of which cost clarity to fuel them.

3-Clarity Ability

Choose one heroic ability from the following options, each of which costs 3 clarity to use. (Quick Build: Choke.)

l
Main Action

Awe

You project psionic energy out to a creature and take on a new visage in their mind.

PsionicRangedStrikeTelepathy
Distance
Targets
One creature
Power Roll +Presence
!3 + P psychic damage; I < WEAK, frightened (save ends)
@6 + P psychic damage; I < AVERAGE, frightened (save ends)
#9 + P psychic damage; I < STRONG, frightened (save ends)
Effect

If you target an ally, they gain temporary Stamina equal to three times your Presence score, and they can end one effect on them that is ended by a saving throw or that ends at the end of their turn. If you target an enemy, you make a power roll.

l
Main Action

Choke

You crush a foe in a telekinetic grip.

PsionicRanged
Distance
Targets
One creature
Power Roll +Reason
!3 + R damage; M < WEAK, slowed (save ends)
@5 + R damage; M < AVERAGE, slowed (save ends)
#8 + R damage; M < STRONG, restrained (save ends)
Effect

You can vertical pull the target up to 2 squares. If the target is made restrained by this ability, this forced movement ignores their stability.

l
Main Action

Precognition

You give a target a glimpse into the future so that they're ready for what comes next.

ChronopathyMeleePsionic
Distance
Targets
Self or one ally
Effect

Ability rolls made against the target take a bane until the start of your next turn. Whenever the target takes damage while under this effect, they can use a triggered action to make a free strike against the source of the damage.

l
Main Action

Smolder

Smoke flows from your enemy like tears as their skin begins to blacken and flake.

PsionicPyrokinesisRangedStrike
Distance
Targets
One creature
Power Roll +Reason
!3 + R damage; R < WEAK, the target has weakness 5 (save ends)
@6 + R damage; R < AVERAGE, the target has weakness 5 (save ends)
#9 + R damage; R < STRONG, the target has weakness equal to 5 + your Reason score (save ends)
Effect

Choose the damage type and the weakness for this ability from one of the following: acid, corruption, or fire. The target takes damage before this ability imposes any weakness.

5-Clarity Ability

Choose one heroic ability from the following options, each of which costs 5 clarity to use. (Quick Build: Inertia Soak.)

f
Maneuver

Flashback

The target is thrown several seconds back through time and gets to do it all again.

ChronopathyPsionicRanged
Distance
Targets
Self or one ally
Effect

The target uses an ability with a base Heroic Resource cost of 7 or lower that they've previously used this round, without needing to spend the base cost. Augmentations to the ability can be paid for as usual.

Strained

You take 1d6 damage and are slowed (save ends).

f
Maneuver

Inertia Soak

Your psionic energy surrounds the target and pushes everything else away from them.

PsionicRangedTelekinesis
Distance
Targets
Self or one ally
Effect

The target ignores difficult terrain and takes no damage from forced movement until the start of your next turn. Whenever the target enters a square while under this effect, they can push one adjacent creature up to a number of squares equal to your Reason score. When pushing an ally, the target can ignore that ally's stability. A creature can only be force moved this way once a turn.

Strained

You are weakened (save ends). While you are weakened this way, whenever you are force moved, the forced movement distance gains a +5 bonus.

f
Maneuver

Iron

The target's skin turns to hard, dark metal, impenetrable and dense.

MetamorphosisPsionicRanged
Distance
Targets
Self or one ally
Effect

The target's stability increases by an amount equal to your Reason score, and they gain 10 temporary Stamina and 2 surges. This stability increase lasts until the target no longer has temporary Stamina from this ability.

Strained

You can't use maneuvers (save ends).

f
Maneuver

Perfect Clarity

You clear the mind of nothing but the goal.

PsionicRangedTelepathy
Distance
Targets
Self or one ally
Effect

Until the start of your next turn, the target gains a +3 bonus to speed, and they have a double edge on the next power roll they make. If the target obtains a tier 3 outcome on that roll, you gain 1 clarity.

Strained

You take 1d6 damage, and you can't use triggered actions (save ends).

Source: Draw Steel: Heroes · printing 1.01b