Signature Trait: Tough But Withered¶
Signature Trait: Tough But Withered
Your undead body grants you immunity to cold, corruption, lightning, and poison damage equal to your level, but you have fire weakness 5. You can't suffocate, and you don't need to eat or drink to stay alive.
Additionally, when your Stamina reaches the negative of your winded value, you become inert instead of dying. You fall prone and can't stand. You continue to observe your surroundings, but you can't speak, take main actions, maneuvers, move actions, or triggered actions. While inert this way, if you take any fire damage, your body is destroyed and you die. Otherwise, after 12 hours, you regain Stamina equal to your recovery value.
Purchased Revenant Traits
Bloodless
Previous Life: 1 Point
You select a purchased trait that costs 1 ancestry point from your previous ancestry. You can take this trait multiple times, selecting a different 1 point trait from your previous ancestry each time.
Previous Life: 2 Points
You select a purchased trait that costs 2 ancestry points from your previous ancestry.
Undead Influence
Vengeance Mark
As a maneuver, you place a magic sigil on a creature within 10 squares. When you place a sigil, you decide where it appears on the creature's body, and whether the sigil is visible to only you or to all creatures.
You always know the direction to the exact location of a creature who bears one of your sigils and is on the same world. You can have a number of active sigils equal to your level, and can remove a sigil from a creature at will (no action required). If you already have the maximum number of sigils activated and you place a new one, your oldest sigil disappears with no other effect.
Additionally, you have the following signature ability. Signature abilities can be used at will.
Detonate Sigil
A magic sigil you placed on a creature explodes with energy.
The sigil disappears from the creature.