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7-Drama Ability


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Troubadour Feature

7-Drama Ability

Level 3

Choose one heroic ability from the following options, each of which costs 7 drama to use.

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Maneuver

Extensive Rewrites

No, this isn't right. That foe was over there!

AreaMagic
Distance
Targets
Each enemy in the area
Power Roll +Presence
!Slide 3; P < WEAK, this slide ignores the target's stability
@Slide 5; P < AVERAGE, this slide ignores the target's stability
#Slide 7; P < STRONG, this slide ignores the target's stability
Effect

Instead of sliding a target, you can swap their location with another target as long as each can fit into the other's space. You can't slide targets into other creatures or objects using this ability.

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Main Action

Infernal Gavotte

A spicy performance lights a fire under your allies' feet.

AreaMagicMeleeWeapon
Distance
Targets
Each enemy in the area
Power Roll +Presence
!5 fire damage; A < WEAK, weakened (save ends)
@7 fire damage; A < AVERAGE, weakened (save ends)
#10 fire damage; A < STRONG, weakened (save ends)
Effect

Each ally in the area can shift up to 2 squares.

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Main Action

Star Solo

Your performance travels and doesn't stop moving until your audience is completely rocked.

Distance
Melee 1 or ranged 10
Targets
One creature or object
Power Roll +Presence
!5 + P damage
@8 + P damage; push 3
#11 + P damage; push 5
Effect

You can choose to have this ability deal sonic damage. Additionally, you can use this ability against the same target for the next 2 combat rounds without spending drama.

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Maneuver

We Meet at Last

You magically intertwine your fate with another creature—for better or worse.

MagicRanged
Distance
Targets
One creature
Effect

Until the end of the encounter, both you and the target can target each other with abilities even if you are beyond distance, with the distance of this ability replacing those abilities' distances. The target can't be force moved by an ability used beyond distance this way.

Additionally, once on each of your turns, you can use a free maneuver to communicate a motivating or dispiriting message to the target, either granting them 2 surges or forcing them to take a bane on the next ability roll they make before the start of your next turn.

Source: Draw Steel: Heroes · printing 1.01b