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6th-Level Class Act Ability


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Troubadour Feature

6th-Level Class Act Ability

Level 6

Your troubadour class act grants your choice of one of two heroic abilities.

6th-Level Auteur Abilities

Choose one of the following abilities.

l
Main Action

Here's How Your Story Ends

You give away the ending of this battle, and it's not great for them.

AreaMagic
Distance
Targets
Each enemy in the area
Power Roll +Presence
!2 psychic damage; P < WEAK, frightened (save ends)
@5 psychic damage; P < AVERAGE, frightened (save ends)
#7 psychic damage; P < STRONG, frightened (save ends)
f
Maneuver

You're All My Understudies

It's important for everyone to know each other's lines, just in case...

AreaMagic
Distance
Targets
Each ally in the area
Effect

Until the end of the encounter, each target gains the speed bonus, weapon distance bonus, disengage bonus, and stability bonus of your currently equipped kit in addition to their own kit's bonuses.

6th-Level Duelist Abilities

Choose one of the following abilities.

l
Main Action

Blood on the Stage

It's love and blood or drama and blood. Either way, there's always blood.

Distance
Targets
One creature or object
Power Roll +Agility
!12 + A damage; M < WEAK, bleeding (save ends)
@18 + A damage; M < AVERAGE, bleeding (save ends)
#24 + A damage; bleeding (EoT), or if M < STRONG, bleeding (save ends)
l
Main Action

Fight Choreography

You and your partner make a flashy show of derring-do, then get back to your corners.

Distance
Targets
One creature
Effect

You and the target each make a melee free strike that targets each enemy within 3 squares of either of you, dividing the enemies between each of you. You choose which enemies your free strike targets and which enemies the target creature's free strike targets. You then slide the target 5 squares, ignoring stability.

6th-Level Virtuoso Abilities

Choose one of the following abilities.

l
Main Action

Feedback

Your music pounds the crowd to the beat until their hearts can't stand it anymore.

AreaMagic
Distance
Three 3 cubes within 1
Targets
Each enemy in the area
Power Roll +Presence
!7 sonic damage; P < WEAK, prone
@10 sonic damage; P < AVERAGE, prone
#13 sonic damage; P < STRONG, prone
Effect

A prone target ignores this ability.

f
Maneuver

Legendary Drum Fill

You start a drumroll that roars like thunder with every impact the heroes make.

AreaMagic
Distance
Targets
Self and each ally in the area
Effect

Each target gains 1 surge, then gains 1 surge at the start of each combat round until the end of the encounter.

Source: Draw Steel: Heroes · printing 1.01b