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Boren


With this stormwight kit, you channel your primordial ferocity into the form of a bear, becoming large, durable, and imposing. Boren are tied to the craggy, rocky north, and this aspect is associated with the blizzard's bitter cold.

Aspect Benefits

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Fury Feature

Aspect Benefits

Whenever you use forced movement to push a creature, you can pull that creature instead. Whenever you pull a creature adjacent to you and that creature has M < AVERAGE, you can use a free triggered action to make that creature grabbed by you.

Animal Form: Bear

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Fury Feature

Animal Form: Bear

While you are in your bear form, your size is 2 and you gain a +1 bonus to distance with melee weapon abilities.

Hybrid Form: Bear

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Fury Feature

Hybrid Form: Bear

While you are in your hybrid form, your size is 2 and you gain a +1 bonus to distance with melee weapon abilities. At 4th level, the first time you take hybrid form in an encounter, you gain 10 temporary Stamina.

Primordial Storm: Blizzard

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Fury Feature

Primordial Storm: Blizzard

Your primordial damage type is cold.

Kit Bonuses

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Fury Feature

Kit Bonuses

Signature Ability

Bear Claws

l
Main Action

Boren (Bear Claws)

Signature

Attacks with your sharp and deadly claws grab the weak.

Distance
Targets
One creature or object
Power Roll +Might
!2 + M damage; M < WEAK, grabbed
@5 + M damage; M < AVERAGE, grabbed
#11 + M damage; M < STRONG, grabbed

Growing Ferocity

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Fury Feature

Growing Ferocity

As your ferocity grows, you gain benefits as noted on the Boren Growing Ferocity table. Benefits are cumulative except where an improved benefit replaces a lesser benefit.

Boren Growing Ferocity Table

FerocityBenefit
2You can have up to two creatures grabbed at a time. Additionally, whenever you make a strike against a creature you have grabbed, you gain 1 surge.
4The first time you grab a creature on a turn, you gain 1 surge.
6You gain an edge on the Grab and Knockback maneuvers.
8 (4th level)The first time you grab a creature on a turn, you gain 2 surges instead of 1.
10 (7th level)You have a double edge on the Grab and Knockback maneuvers.
12 (10th level)Whenever you use a heroic ability, you gain 10 temporary Stamina. Additionally, whenever you have a creature grabbed, any ability roll made against that creature gains a bonus to its potency equal to your Might score.
Source: Draw Steel: Heroes · printing 1.01b