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Corven


With this stormwight kit, you channel your primordial ferocity into the form of a crow, becoming stealthy and quick. Corven are tied to the mountain passes and the hot winds that flow through them. This aspect is associated with the warm and fast-rising anabatic wind.

Aspect Benefits

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Fury Feature

Aspect Benefits

You gain an edge on tests made to hide and sneak. Additionally, whenever you fall, you can use a free triggered action to use your Aspect of the Wild ability.

Animal Form: Crow

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Fury Feature

Animal Form: Crow

While you are in your crow form, your size is 1T and you can fly. You can use the Hide maneuver as a free maneuver, and you can use your allies as cover when you hide. You can't use any abilities while in this form except for Aspect of the Wild.

Hybrid Form: Crow

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Fury Feature

Hybrid Form: Crow

While you are in your hybrid form, your size is your choice of 1S or 1M. At 4th level, you can fly.

Primordial Storm: Anabatic Wind

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Fury Feature

Primordial Storm: Anabatic Wind

Your primordial damage type is fire.

Kit Bonuses

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Fury Feature

Kit Bonuses

Signature Ability

Wing Buffet

l
Main Action

Corven (Wing Buffet)

Signature

Foes who try to close in around you do so at their peril.

AreaMeleeWeapon
Distance
Targets
Each enemy in the area
Power Roll +Agility
!3 damage
@6 damage
#8 damage
Effect

You can shift up to 2 squares before or after making the power roll.

Growing Ferocity

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Fury Feature

Growing Ferocity

As your ferocity grows, you gain benefits as noted on the Corven Growing Ferocity table. Benefits are cumulative except where an improved benefit replaces a lesser benefit.

Corven Growing Ferocity Table

FerocityBenefit
2Whenever you use the Disengage move action, the distance you can shift gains a bonus equal to your Agility score.
4The first time you shift on a turn, you gain 1 surge.
6You gain an edge on Agility tests, the Escape Grab maneuver, and the Knockback maneuver.
8 (4th level)The first time you shift on a turn, you gain 2 surges instead of 1.
10 (7th level)You have a double edge on Agility tests, the Escape Grab maneuver, and the Knockback maneuver.
12 (10th level)Whenever you use a heroic ability, you gain 10 temporary Stamina. Additionally, the potency of any effects targeting you is reduced by 2 for you.
Source: Draw Steel: Heroes · printing 1.01b