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Community Service


Item Prerequisite: None

Project Source: None

Project Roll Characteristic: Varies

Project Goal: 75

When you start this project, you must be in a settlement or other location where people gather, and you must be in that same place each time you make a project roll for the project. You can undertake several Community Service projects at the same time, but each one must be in a different community.

While undertaking this project, you provide help to people in need, doing odd jobs, tutoring life skills, cleaning streets or public spaces, finding lost valuables, and the like. The Director determines the characteristic that applies to the project roll based on the activities you undertake. When you complete this project, you receive a random consumable treasure of the Director's choice from someone in the community as thanks for your hard work.

Community Service Events Table

d10 Event
1 After the roll, the hero's service is recognized by the local nobility or authorities. Upon completion of the project, the hero earns 1 Renown.
2 Before the roll, a mysterious force hinders the work in an unfortunate way, with tools going missing, tutoring materials vanishing, cleaning supplies turning up already filthy, and so forth. The hero can't continue the project until the culprit—a maligned devil or spirit connected to the hero's past—is identified and dealt with.
3 Before the roll, the community is so excited by the project that they join in to lend a hand. The project gains an automatic breakthrough.
4 Before the roll, a sympathetic NPC—perhaps a friend or ally from the community or from the hero's past—offers to assist with the project. The hero gains a +3 bonus to the project roll.
5 Before the roll, work on the project unearths a previously lost detail of the community—a lost or hidden section of a settlement, a surprising historical detail, a secret regarding a prominent local, and so forth. The locals take a keen interest in the development, but the revelation threatens to tear the community apart. If the character can't take steps to undo this strife, they take a bane on the project roll.
6 After the roll, a seemingly benign action taken by the hero curses them with bad luck. Until they break the curse, all project rolls they make are halved.
7 After the roll, a saint blesses the hero's work. The hero feels supernaturally rejuvenated, increasing their Recoveries by 1 until the end of their next respite. If the character is a conduit, they also gain an automatic breakthrough on the project.
8 Before the roll, the hero becomes aware of a previously unknown radenwight warren within the community, which has the potential to become a point of tension and conflict. The hero must engage with the radenwights and other locals to create understanding between the two communities or take a bane on the project roll.
9 Before the roll, a local malcontent has turned their focus on the hero and roused the people against them. The hero must either contend with angry locals preventing them from resting (losing the usual benefit of the respite) or find the malcontent and win them over before proceeding.
10 Before the roll, a thief, assassin, or other criminal offers to assist the hero. They can offer 50 points toward the completion of the project, as long as the hero looks the other way if they ever cross paths again.
Source: Draw Steel: Heroes · printing 1.01b