Hidey-Hole¶
Level 1 Fortification ยท Ambusher
Hidey-Hole
A cavity in a floor, wall, or ceiling might hold hidden threats.
EV
1
Stamina
-
Size
One or more squares
Deactivate
As a maneuver, a creature adjacent to a hidey-hole can make a Might test.
!The creature is restrained (save ends).
#The hidey-hole collapses and can no longer be used until repaired.
Activate
Effect
The triggering creature can attempt to hide as a free triggered action.
A creature starts the encounter in the hidey-hole or ends their turn there.
Upgrade
Network (+1 EV per hidey-hole) The hidey-hole is connected to a tunnel network. A creature familiar with the network can move from one hidey-hole to any space adjacent to a connected hidey-hole if they have movement available equal to the straight-line distance to that space. A creature unfamiliar with the network can use a maneuver to make a hard Intuition test to discover a connected hidey-hole.
Source: Draw Steel: Monsters ·
printing 1.01