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Hidey-Hole


Level 1 Fortification ยท Ambusher

Hidey-Hole

A cavity in a floor, wall, or ceiling might hold hidden threats.
EV
1
Stamina
-
Size
One or more squares
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Deactivate

As a maneuver, a creature adjacent to a hidey-hole can make a Might test.
!The creature is restrained (save ends).
@The hidey-hole collapses but the creature is slowed (save ends).
#The hidey-hole collapses and can no longer be used until repaired.
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Activate

Effect

The triggering creature can attempt to hide as a free triggered action.

A creature starts the encounter in the hidey-hole or ends their turn there.
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Upgrade

Network (+1 EV per hidey-hole) The hidey-hole is connected to a tunnel network. A creature familiar with the network can move from one hidey-hole to any space adjacent to a connected hidey-hole if they have movement available equal to the straight-line distance to that space. A creature unfamiliar with the network can use a maneuver to make a hard Intuition test to discover a connected hidey-hole.
Source: Draw Steel: Monsters · printing 1.01