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Spike Trap


Level 2 Trap ยท Ambusher

Spike Trap

A pit dug into the ground is filled with spikes, and camouflaged to avoid detection.
EV
3
Stamina
6
Size
One or more squares
Typical Space
2 x 2-square area
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Deactivate

As a maneuver, a creature adjacent to a spike trap can make an Agility test.
!The creature triggers the trap and is affected as if in its area.
@The trap is deactivated but the creature is slowed (EoT).
#The trap is deactivated and doesn't trigger.
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Activate

Effect

The Spike Trap ability.

The spike trap is calibrated to be triggered by creatures or objects of a particular size or larger. The trap triggers when a creature or object of the appropriate size enters its area.
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Free triggered action

Spike Trap

AreaWeapon
Distance
Melee 0
Targets
The triggering creature or object
Power Roll+ 2
!3 damage; the target shifts 1 square away from the trap
@4 damage; the target falls into the pit; A < 0 prone
#6 damage; the target falls into the pit; A < 1 prone; restrained (save ends)
Trigger

A creature or object of the appropriate size enters the trap's area.

Effect

The target ends their movement when they enter the trap's area. The pit is typically 2 squares deep. The trap must be manually reset.

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Hidden

The spike trap is hidden until triggered or detected.
Source: Draw Steel: Monsters · printing 1.01