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Ram


Level 2 Trap · Ambusher

Ram

A heavy wooden ram drops down or swings into the fray, crushing all in its path.
EV
3
Stamina
3 per square
Size
Any area; the area can't be moved through
Typical Space
1 x 3-square area or a 2 x 2-square area
Direction
One side of the ram is defined as the front.
🌀

Deactivate

As a maneuver, a creature adjacent to a ram can make an Agility test.
!The creature triggers the ram and is affected as if in its space.
@The ram is deactivated but the creature is slowed (EoT).
#The ram is deactivated and doesn't trigger.

Activate

Effect

The Ram ability.

A pressure plate, switch, or other linked trigger is activated.
❗️
Free triggered action

Ram

AreaWeapon
Distance
Special
Targets
Each creature and object in the area
Power Roll+ 2
!3 damage; slide 1, ignoring stability
@6 damage; push 3
#9 damage; push 5
Trigger

A pressure plate, switch, or other linked trigger is activated.

Special

The area of this ability is the path the ram moves through from its starting position.

Effect

A target slid by the ram ends up on one side of it or the other (choose randomly). The ram must be manually reset.

⭐️

Upgrades

Stone (+1 EV) The ram is made of stone, has 6 Stamina per square, and deals an extra 1d3 damage. Metal (+2 EV) The ram is made of metal, has 9 Stamina per square, and deals an extra 1d6 damage. Repeating (+1 EV) The ram automatically resets at the start of each round. Rapid Repeating (+3 EV) The ram automatically resets at the start of each turn. Multiple Rams (+3 EV per additional ram) Multiple rams can be used to represent a larger mechanism, such as a stack of tumbling logs.
⭐️

Hidden

The ram is hidden until triggered or detected.
Source: Draw Steel: Monsters · printing 1.01