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Portcullis


Level 3 Trap ยท Ambusher

Portcullis

A portcullis is hidden in the ceiling of a passage or choke point, waiting to drop when activated.
EV
4
Stamina
9 per square
Size
The area of the corridor to be blocked
Typical Space
2 x 1-square area, up to a 4 x 2-square area
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Deactivate

As a maneuver, a creature adjacent to a portcullis can make an Agility test.
!The creature triggers the portcullis and is affected as if in its area.
@The portcullis is deactivated but the creature is slowed (EoT).
#The portcullis is deactivated and doesn't trigger.
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Activate

Effect

The Heavy Gate ability.

A pressure plate, switch, or other linked trigger is activated.
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Free triggered action

Heavy Gate

AreaWeapon
Distance
Special
Targets
Each creature and object in the area
Power Roll+ 2
!3 damage; slide 1, ignoring stability
@7 damage; A < 2 restrained (save ends)
#10 damage; A < 3 restrained (save ends)
Trigger

A pressure plate, switch, or other linked trigger is activated.

Special

The area of this ability is the area directly beneath the portcullis when it falls.

Effect

The portcullis blocks movement from one side of it to the other. A target slid by the portcullis ends up on one side of it or the other (choose randomly). The portcullis must be manually reset.

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Hidden

The portcullis is hidden until triggered or detected.
Source: Draw Steel: Monsters · printing 1.01