Field Ballista¶
Featureblock
Field Ballista
Level 2
Siege Engine Artillery
EV 8
A massive crossbow fires thick metal bolts with devastating effect.
EV
8
Stamina
40
Size
2
Deactivate
As a maneuver, a creature adjacent to a field ballista can make an Agility test.
!The creature accidentally activates the Release Bolt ability.
@The field ballista is deactivated but the creature is slowed (EoT).
#The field ballista is deactivated and can't be used.
Release Bolt
Main action (Adjacent creature)
RangedStrikeWeapon
Distance
Ranged 20
Targets
One creature or object
Power Roll+ 2
!5 damage
@8 damage; M < 1 push 1
#11 damage; M < 2 push 2
Effect
This ability can't be used again until the field ballista is reloaded.
Reload
Main action (Adjacent creature)
Effect
The field ballista is reloaded, allowing Release Bolt to be used again. This action can be used only once per round.
Spot
Main action (Adjacent creature)
Effect
The next use of Release Bolt gains an edge and has a +10 bonus to ranged distance. This action can be used only once per round.
Move
Main action (Adjacent creature)
Effect
The field ballista and the creature using this action move together up to 3 squares.
Upgrades
Penetrating Bolt (+2 EV) The field ballista targets the nearest two additional creatures or objects in a straight line beyond the initial target.
Chain Bolt (+2 EV) The field ballista's bolts are set with heavy chains that wrap around targets. The Chain Bolt ability replaces Release Bolt, and the field ballista gains the Crank the Chain ability.
Chain Bolt
Main action (Adjacent creature)
RangedStrikeWeapon
Distance
Ranged 20
Targets
One creature or object
Effect
This ability can't be used again until the field ballista is reloaded.
Crank the Chain
Main action (Adjacent creature)
RangedStrikeWeapon
Distance
Ranged 20
Targets
One creature
Power Roll+ 2
!Pull 1
@Pull 3
#Pull 5
Special
The target must be slowed by the field ballista.
Effect
This forced movement triggers opportunity attacks.
Source: Draw Steel: Monsters ·
printing 1.01