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Chronal Spike


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Ability

Chronal Spike

Null
Level 1
3 Discipline
Main Action

You foresee the best moment to strike, then exploit it.

MeleePsionicStrikeWeapon
Distance
Targets
One creature or object
Power Roll +Agility
!7 + A damage
@10 + A damage
#13 + A damage
Effect

You can shift up to half your speed before or after you make this strike. Additionally, whenever an effect lets you make a free strike or use a signature ability, you can use this ability instead, paying its discipline cost as usual.

Source: Draw Steel: Heroes · printing 1.01b