Skip to content

Phase Inversion Strike


l
Main Action

Phase Inversion Strike

Signature

You step momentarily out of phase as you pull an enemy through you.

MeleePsionicStrikeWeapon
Distance
Targets
One creature or object
Power Roll +Agility
!4 + A damage; push 2
@6 + A damage; push 4
#8 + A damage; push 6
Effect

Before the push is resolved, you teleport the target to a square adjacent to you and opposite the one they started in. If the target can't be teleported this way, you can't push them.

Source: Draw Steel: Heroes · printing 1.01b