Greater Kinetic Grip¶
l
Main Action
Greater Kinetic Grip
9 Clarity
You raise the target into the air without breaking a sweat.
PsionicRanged
Distance
Ranged 10
Targets
One creature or object
Power Roll +Reason
!Slide 4 + R; M < WEAK, the forced movement is vertical
@Slide 8 + R; M < AVERAGE, the forced movement is vertical
#Slide 12 + R; prone; M < STRONG, the forced movement is vertical
Strained
The forced movement ignores stability. You take 2d6 damage and are weakened (save ends).
Source: Draw Steel: Heroes ·
printing 1.01b