Doubt¶
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Main Action
Doubt
11 Clarity
You tug at the strings of the foe's anima and unravel them, allowing someone else to take advantage of their drive.
Distance
Ranged 10
Targets
One creature or object
Power Roll +Presence
Effect
This ability gains an edge against a target with a soul (see *Draw Steel: Monsters*). After you make the power roll, you or one ally within distance have a double edge on the next power roll you make before the end of the encounter.
Strained
You feel dispirited until you finish a respite. If you obtain a tier 3 outcome on the power roll, you and the target each have damage weakness 5 (save ends).
Source: Draw Steel: Heroes ·
printing 1.01b