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Doubt


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Main Action

Doubt

11 Clarity

You tug at the strings of the foe's anima and unravel them, allowing someone else to take advantage of their drive.

AnimapathyPsionicRanged
Distance
Targets
One creature or object
Power Roll +Presence
!10 + P damage; P < WEAK, weakened (save ends)
@14 + P damage; P < AVERAGE, weakened (save ends)
#20 + P damage; P < STRONG, weakened and slowed (save ends)
Effect

This ability gains an edge against a target with a soul (see *Draw Steel: Monsters*). After you make the power roll, you or one ally within distance have a double edge on the next power roll you make before the end of the encounter.

Strained

You feel dispirited until you finish a respite. If you obtain a tier 3 outcome on the power roll, you and the target each have damage weakness 5 (save ends).

Source: Draw Steel: Heroes · printing 1.01b