7-Essence Ability¶
7-Essence Ability
Choose one heroic ability from the following options, each of which costs 7 essence to use.
Erase
With a flick of the wrist, you phase creatures out of existence.
The number of creatures you target with this ability is determined by your power roll.
Each target begins to fade from existence (save ends). On their first turn while fading from existence, a target takes a bane on power rolls. At the end of their first turn, they have a double bane on power rolls. At the end of their second turn, they fade from existence for 1 hour, after which they reappear in their original space or the nearest unoccupied space.
Maw of Earth
You open up the ground, spewing out shrapnel of stone and debris.
The ground in or directly beneath the area drops 3 squares.
Swarm of Spirits
Guardian animal spirits surround you to harry your foes and bolster your allies.
Until the end of your next turn, each ally in the area has each of their characteristic scores treated as 1 higher for the purpose of resisting potencies, and has a +1 bonus to saving throws.
You make the power roll again to target each enemy in the area without spending essence, and the effect lasts until the start of your next turn.
Wall of Fire
A blazing, beautifully organized inferno erupts at your command.
The wall lasts until the start of your next turn, and can be placed in occupied squares. Creatures can enter and pass through the wall. Each enemy who enters the area for the first time in a combat round or starts their turn there takes fire damage equal to your Reason score for each square of the area they start their turn in or enter.