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7-Essence Ability


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Elementalist Feature

7-Essence Ability

Level 3

Choose one heroic ability from the following options, each of which costs 7 essence to use.

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Main Action

Erase

With a flick of the wrist, you phase creatures out of existence.

MagicRangedStrikeVoid
Distance
Targets
Special
Power Roll +Reason
!One creature
@Two creatures
#Three creatures
Special

The number of creatures you target with this ability is determined by your power roll.

Effect

Each target begins to fade from existence (save ends). On their first turn while fading from existence, a target takes a bane on power rolls. At the end of their first turn, they have a double bane on power rolls. At the end of their second turn, they fade from existence for 1 hour, after which they reappear in their original space or the nearest unoccupied space.

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Main Action

Maw of Earth

You open up the ground, spewing out shrapnel of stone and debris.

AreaEarthMagicRanged
Distance
3 cube within 10
Targets
Each enemy in the area
Power Roll +Reason
!5 damage
@9 damage
#12 damage
Effect

The ground in or directly beneath the area drops 3 squares.

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Main Action

Swarm of Spirits

Guardian animal spirits surround you to harry your foes and bolster your allies.

AreaGreenMagic
Distance
Targets
Each enemy in the area
Power Roll +Reason
!3 damage
@6 damage
#9 damage
Effect

Until the end of your next turn, each ally in the area has each of their characteristic scores treated as 1 higher for the purpose of resisting potencies, and has a +1 bonus to saving throws.

Persistent 1

You make the power roll again to target each enemy in the area without spending essence, and the effect lasts until the start of your next turn.

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Maneuver

Wall of Fire

A blazing, beautifully organized inferno erupts at your command.

AreaFireMagicRanged
Distance
10 wall within 10
Targets
Special
Effect

The wall lasts until the start of your next turn, and can be placed in occupied squares. Creatures can enter and pass through the wall. Each enemy who enters the area for the first time in a combat round or starts their turn there takes fire damage equal to your Reason score for each square of the area they start their turn in or enter.

Persistent 1

The wall lasts until the start of your next turn, and you can add a number of squares to the wall equal to your Reason score.

Source: Draw Steel: Heroes · printing 1.01b