New Portfolio Minion
Your circle allows you to select new minions to add to your portfolio.
Demon Portfolio 5-Essence Minion
Choose one of the following minions.
Gushing Spewler
Gushing SpewlerMinion Controller1MSize5Speed4 | 4 | 4Stamina0Stability3Free Strike-2M+0A-1R+3I+3P
Movement—With Captain—Immunity—WeaknessHoly 1
Summoner Minion · Demon
Gushing Spewler
Minion Controller
5 essence for three minions
A spewler's mouth makes up most of its size. They unleash torrents of acid and bile from their pitless stomachs before consuming their prey with bag-like maws.
1MSize
5Speed
4 | 4 | 4Stamina
0Stability
3Free Strike
M-2Might
A+0Agility
R-1Reason
I+3Intuition
P+3Presence
The spewler's ranged free strikes have a distance of 10 and slides the target R + 2 squares.
Each time the spewler takes damage, the spewler shifts 2 after all effects resolve. Each square they exit during this movement is covered in slime until the end of the encounter. An enemy has a bane on strikes while occupying a slimed square.
Each creature adjacent to the spewler can't be hidden from them.
Hulking Chimor
Hulking ChimorMinion Defender2Size5Speed7 | 7 | 7Stamina3Stability3Free Strike+3M+0A+2R+1I+1P
Movement—With Captain—Immunity—WeaknessHoly 1
Summoner Minion · Demon
Hulking Chimor
Minion Defender
5 essence for three minions
Chimors have no true shape; their bodies restructure and change endlessly. Pieces of the chimor demon snap off inside their prey, causing their bodies to also restructure from the inside out.
2Size
5Speed
7 | 7 | 7Stamina
3Stability
3Free Strike
M+3Might
A+0Agility
R+2Reason
I+1Intuition
P+1Presence
Violent
ViolentMinion Ambusher1MSize7Speed5 | 5 | 5Stamina1Stability4Free Strike+2M+3A+0R-1I-1P
MovementClimbWith Captain—Immunity—WeaknessHoly 1
Summoner Minion · Demon
Violent
Minion Ambusher
5 essence for three minions
The violents are lanky, oily bipeds with bright red flesh that contort and snap their bodies into unassuming objects. Their mimicry is particularly precise, to the point where it's unclear whether their victims die from the surprise or the violent transformation process first.
1MSize
7Speed
5 | 5 | 5Stamina
1Stability
4Free Strike
M+2Might
A+3Agility
R+0Reason
I-1Intuition
P-1Presence
The violent's melee free strikes deal an additional 2 damage to each adjacent enemy from whom they were hidden. The violent loses their disguise after striking.
The violent uses the Hide maneuver at the start of their turn as a free maneuver, disguising themselves as a a size 1M or smaller object.
Each creature adjacent to the violent can't be hidden from them.
Elemental Portfolio 5-Essence Minion
Choose one of the following minions.
Dancing Silk
Dancing SilkMinion Controller1TSize5Speed4 | 4 | 4Stamina0Stability3Free Strike-1M+2A+3R+0I-1P
MovementFlyWith Captain—ImmunityPoison RWeakness—
Summoner Minion · Elemental
Dancing Silk
Minion Controller
5 essence for three minions
The silks are akin to baby spiders ballooning through the air on strands of webbing. They spin silk from their legs as they fly, eventually turning huge swaths of the environment into tangled web mazes.
1TSize
5Speed
4 | 4 | 4Stamina
0Stability
3Free Strike
M-1Might
A+2Agility
R+3Reason
I+0Intuition
P-1Presence
Principle of the Swamp
Principle of the SwampMinion Brute2Size4Speed5 | 5 | 5Stamina—Stability4Free Strike+3M-2A+0R+2I-2P
MovementSwimWith Captain—ImmunityCorruption R, Poison RWeakness—
Summoner Minion · Elemental
Principle of the Swamp
Minion Brute
5 essence for three minions
The manes of these equine sludge dwellers extend and hook into things like strong, fraying arms. This allows the principle of the swamp to either pull themselves onto dry land, or pull their prey into the dank depths.
2Size
4Speed
5 | 5 | 5Stamina
—Stability
4Free Strike
M+3Might
A-2Agility
R+0Reason
I+2Intuition
P-2Presence
The principle's melee free strikes have a distance of R and inflict M < STRONG grabbed. The principle can have an unlimited number of creatures or objects grabbed. A creature grabbed by this strike still has their normal speed, but can't move farther away from the principle.
Quiet of Snow
Quiet of SnowMinion Artillery1SSize5Speed4 | 4 | 4Stamina1Stability4Free Strike-1M+2A+0R+0I+3P
MovementFly, hoverWith Captain—ImmunitySonic R, Cold RWeakness—
Summoner Minion · Elemental
Quiet of Snow
Minion Artillery
5 essence for three minions
This elemental is a pure-white vulpine with six legs that freely sprints through the air. Their howls are telepathic, washing over the receivers with a strong chill and a wave of goosebumps.
1SSize
5Speed
4 | 4 | 4Stamina
1Stability
4Free Strike
M-1Might
A+2Agility
R+0Reason
I+0Intuition
P+3Presence
KeywordsMagicRangedStrike
ActionMain action
DistanceRanged 5
TargetOne creature or object per minion
Power Roll2d10 + R
#8 cold damage; M < STRONG speed is 0 (EoT) When the quiet is reduced to 0 Stamina, they launch a refreshing blast of air into an area equal to their size + 1 within 5 before being destroyed. Each ally in the affected area gains a surge.
Fey Portfolio 5-Essence Minion
Choose one of the following minions.
Nixie Hemloche
Nixie HemlocheMinion Hexer1TSize6Speed4 | 4 | 4Stamina0Stability3Free Strike-2M+0A+1R+3I+2P
MovementSwimWith Captain—Immunity—Weakness—
Summoner Minion · Fey
Nixie Hemloche
Minion Hexer
5 essence for three minions
Hemloches are spotted nixies whose long, wavy hair endlessly bobs and flows into the water surrounding them. Any sailor caught in a whirlpool created by hemloches knows that their ship won't survive the encounter.
1TSize
6Speed
4 | 4 | 4Stamina
0Stability
3Free Strike
M-2Might
A+0Agility
R+1Reason
I+3Intuition
P+2Presence
Once per turn during their move action, each nixie under your control can teleport to a body of water within 6. The hemloche can't teleport into water created by their own whirling waves.
The area within 1 square of the hemloche is filled with churning water and is considered difficult terrain. At the end of the hemloche's turn, the hemloche can choose to slide each enemy in the affected area 3 squares. An enemy that takes damage while being force moved is also M < AVERAGE knocked prone.
The hemloche has cover while occupying a larger creature's space.
Sprite Foxglow
Sprite FoxglowMinion Ambusher1TSize8Speed5 | 5 | 5Stamina0Stability4Free Strike-1M+3A+0R+1I+2P
MovementFlyWith Captain—ImmunityFire RWeakness—
Summoner Minion · Fey
Sprite Foxglow
Minion Ambusher
5 essence for three minions
Foxglows are masked sprites that leave behind an evanescent trail of tiny glowing orbs as they fly. They beat their wings at a frequency that completely blocks out all nearby noise.
1TSize
8Speed
5 | 5 | 5Stamina
0Stability
4Free Strike
M-1Might
A+3Agility
R+0Reason
I+1Intuition
P+2Presence
The foxglow's melee strikes inflict I < STRONG dazed (EoT) if they were hidden when they make the strike.
The area within 2 squares of the foxglow is completely silent. Each enemy has a bane on tests made to search for the foxglow and allies hidden in the affected area.
The foxglow has cover while occupying a larger creature's space.
Pixie Rosenthall
Pixie RosenthallMinion Harrier2Size6Speed5 | 5 | 5Stamina1Stability3Free Strike+0M+2A+4R+0I+3P
MovementFly, hoverWith Captain—Immunity—Weakness—
Summoner Minion · Fey
Pixie Rosenthall
Minion Harrier
5 essence for three minions
The collective of blood-eyed pixie warriors that make up a rosenthall are also known as rosies. It's said that some rosenthall armies contain thousands of pixies and can span half the length of a wode.
2Size
6Speed
5 | 5 | 5Stamina
1Stability
3Free Strike
M+0Might
A+2Agility
R+4Reason
I+0Intuition
P+3Presence
llMain action
Stickerbush Symphony
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 2
TargetOne creature or object per minion
The rosenthall can move through squares as if they were size 1T, and can occupy other creatures' spaces. At the start of the rosenthall's turn, they deal 2 damage to each enemy whose space they share.
Undead Portfolio 5-Essence Minion
Choose one of the following minions.
Accursed Mummy
Accursed MummyMinion Hexer1MSize5Speed4 | 4 | 4Stamina2Stability3Free Strike+2M-1A+1R+3I-1P
Movement—With Captain—ImmunityCorruption R, Poison RWeaknessFire 1
Summoner Minion · Undead
Accursed Mummy
Minion Hexer
5 essence for three minions
The preserved dead, bound for eternal rest, know only violence when robbed of their future. Accursed mummies use their wrappings to bind others to the same fate.
1MSize
5Speed
4 | 4 | 4Stamina
2Stability
3Free Strike
M+2Might
A-1Agility
R+1Reason
I+3Intuition
P-1Presence
llMain action
Fetid Bindings
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee R
TargetOne creature or object per minion
Whenever the mummy takes damage, each enemy adjacent to the mummy takes 2 poison damage.
Ceaseless Mournling
Ceaseless MournlingMinion Controller2Size4Speed4 | 4 | 4Stamina—Stability3Free Strike+3M+2A-1R+1I-2P
MovementBurrowWith Captain—ImmunityCorruption R, Poison RWeakness—
Summoner Minion · Undead
Ceaseless Mournling
Minion Controller
5 essence for three minions
Mournlings are hulking amalgams of mismatched cadavers with tear-stained trenches where their cheeks used to be. Their crying shakes enemies to their bone and renders them struggling to move.
2Size
4Speed
4 | 4 | 4Stamina
—Stability
3Free Strike
M+3Might
A+2Agility
R-1Reason
I+1Intuition
P-2Presence
At the end of the mournling's turn, each enemy within 1 of the mournling takes 2 sonic damage and can't shift until the start of the mournling's next turn.
The mournling's shape can't change via any external effects.
The first time the mournling burrows out of the ground on their turn, they can make a free strike against each adjacent enemy.
Phase Ghoul
Phase GhoulMinion Harrier1MSize5Speed5 | 5 | 5Stamina0Stability3Free Strike+2M+3A-2R+0I+1P
MovementTeleportWith Captain—ImmunityCorruption R, Poison RWeakness—
Summoner Minion · Undead
Phase Ghoul
Minion Harrier
5 essence for three minions
Phase ghouls are bilocated undead caught between two different manifolds, rapidly flickering between them. They almost appear transparent save for their long, bright blue tongues that appears to lag behind their movements by a full second.
1MSize
5Speed
5 | 5 | 5Stamina
0Stability
3Free Strike
M+2Might
A+3Agility
R-2Reason
I+0Intuition
P+1Presence
The ghoul teleports 5 squares before making a melee free strike. The target is M < AVERAGE knocked prone. If the target is in the air, the potency increases by 1.
The ghoul takes no damage from falling and always lands on their feet.
Source: The Summoner ·
printing 1.0