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New Portfolio Minion


Your circle allows you to select new minions to add to your portfolio.

Demon Portfolio 5-Essence Minion

Choose one of the following minions.

Gushing Spewler

Summoner Minion · Demon

Gushing Spewler

Minion Controller
5 essence for three minions
A spewler's mouth makes up most of its size. They unleash torrents of acid and bile from their pitless stomachs before consuming their prey with bag-like maws.
1MSize
5Speed
4 | 4 | 4Stamina
0Stability
3Free Strike
Immunity
WeaknessHoly 1
Movement
With Captain
M-2Might
A+0Agility
R-1Reason
I+3Intuition
P+3Presence
**
Trait

Gushing Strike

The spewler's ranged free strikes have a distance of 10 and slides the target R + 2 squares.

**
Trait

Spew Slide

Each time the spewler takes damage, the spewler shifts 2 after all effects resolve. Each square they exit during this movement is covered in slime until the end of the encounter. An enemy has a bane on strikes while occupying a slimed square.

**
Trait

Soulsight

Each creature adjacent to the spewler can't be hidden from them.

Hulking Chimor

Summoner Minion · Demon

Hulking Chimor

Minion Defender
5 essence for three minions
Chimors have no true shape; their bodies restructure and change endlessly. Pieces of the chimor demon snap off inside their prey, causing their bodies to also restructure from the inside out.
2Size
5Speed
7 | 7 | 7Stamina
3Stability
3Free Strike
Immunity
WeaknessHoly 1
Movement
With Captain
M+3Might
A+0Agility
R+2Reason
I+1Intuition
P+1Presence
**
Trait

Soulsight

Each creature adjacent to the chimor can't be hidden from them.

Violent

Summoner Minion · Demon

Violent

Minion Ambusher
5 essence for three minions
The violents are lanky, oily bipeds with bright red flesh that contort and snap their bodies into unassuming objects. Their mimicry is particularly precise, to the point where it's unclear whether their victims die from the surprise or the violent transformation process first.
1MSize
7Speed
5 | 5 | 5Stamina
1Stability
4Free Strike
Immunity
WeaknessHoly 1
MovementClimb
With Captain
M+2Might
A+3Agility
R+0Reason
I-1Intuition
P-1Presence
**
Trait

Transforming Strike

The violent's melee free strikes deal an additional 2 damage to each adjacent enemy from whom they were hidden. The violent loses their disguise after striking.

**
Trait

Mimicry

The violent uses the Hide maneuver at the start of their turn as a free maneuver, disguising themselves as a a size 1M or smaller object.

**
Trait

Soulsight

Each creature adjacent to the violent can't be hidden from them.

Elemental Portfolio 5-Essence Minion

Choose one of the following minions.

Dancing Silk

Summoner Minion · Elemental

Dancing Silk

Minion Controller
5 essence for three minions
The silks are akin to baby spiders ballooning through the air on strands of webbing. They spin silk from their legs as they fly, eventually turning huge swaths of the environment into tangled web mazes.
1TSize
5Speed
4 | 4 | 4Stamina
0Stability
3Free Strike
ImmunityPoison R
Weakness
MovementFly
With Captain
M-1Might
A+2Agility
R+3Reason
I+0Intuition
P-1Presence

Principle of the Swamp

Summoner Minion · Elemental

Principle of the Swamp

Minion Brute
5 essence for three minions
The manes of these equine sludge dwellers extend and hook into things like strong, fraying arms. This allows the principle of the swamp to either pull themselves onto dry land, or pull their prey into the dank depths.
2Size
4Speed
5 | 5 | 5Stamina
Stability
4Free Strike
ImmunityCorruption R, Poison R
Weakness
MovementSwim
With Captain
M+3Might
A-2Agility
R+0Reason
I+2Intuition
P-2Presence
**
Trait

Encroaching Strike

The principle's melee free strikes have a distance of R and inflict M < STRONG grabbed. The principle can have an unlimited number of creatures or objects grabbed. A creature grabbed by this strike still has their normal speed, but can't move farther away from the principle.

Quiet of Snow

Summoner Minion · Elemental

Quiet of Snow

Minion Artillery
5 essence for three minions
This elemental is a pure-white vulpine with six legs that freely sprints through the air. Their howls are telepathic, washing over the receivers with a strong chill and a wave of goosebumps.
1SSize
5Speed
4 | 4 | 4Stamina
1Stability
4Free Strike
ImmunitySonic R, Cold R
Weakness
MovementFly, hover
With Captain
M-1Might
A+2Agility
R+0Reason
I+0Intuition
P+3Presence
ll
Main action

Freezing Howl

Signature
KeywordsMagicRangedStrike
ActionMain action
DistanceRanged 5
TargetOne creature or object per minion
Power Roll2d10 + R
!4 cold damage; M < WEAK slowed (EoT)
@6 cold damage; M < AVERAGE slowed (EoT)
#8 cold damage; M < STRONG speed is 0 (EoT)
Effect

Frost slows the enemy down, allowing one ally adjacent to each target to shift 2 and either hide or defend.

**
Trait

Cold Surge

When the quiet is reduced to 0 Stamina, they launch a refreshing blast of air into an area equal to their size + 1 within 5 before being destroyed. Each ally in the affected area gains a surge.

Fey Portfolio 5-Essence Minion

Choose one of the following minions.

Nixie Hemloche

Summoner Minion · Fey

Nixie Hemloche

Minion Hexer
5 essence for three minions
Hemloches are spotted nixies whose long, wavy hair endlessly bobs and flows into the water surrounding them. Any sailor caught in a whirlpool created by hemloches knows that their ship won't survive the encounter.
1TSize
6Speed
4 | 4 | 4Stamina
0Stability
3Free Strike
Immunity
Weakness
MovementSwim
With Captain
M-2Might
A+0Agility
R+1Reason
I+3Intuition
P+2Presence
**
Trait

Water Weird

Once per turn during their move action, each nixie under your control can teleport to a body of water within 6. The hemloche can't teleport into water created by their own whirling waves.

**
Trait

Whirling Waves

The area within 1 square of the hemloche is filled with churning water and is considered difficult terrain. At the end of the hemloche's turn, the hemloche can choose to slide each enemy in the affected area 3 squares. An enemy that takes damage while being force moved is also M < AVERAGE knocked prone.

**
Trait

Minuscule

The hemloche has cover while occupying a larger creature's space.

Sprite Foxglow

Summoner Minion · Fey

Sprite Foxglow

Minion Ambusher
5 essence for three minions
Foxglows are masked sprites that leave behind an evanescent trail of tiny glowing orbs as they fly. They beat their wings at a frequency that completely blocks out all nearby noise.
1TSize
8Speed
5 | 5 | 5Stamina
0Stability
4Free Strike
ImmunityFire R
Weakness
MovementFly
With Captain
M-1Might
A+3Agility
R+0Reason
I+1Intuition
P+2Presence
**
Trait

Flash Strike

The foxglow's melee strikes inflict I < STRONG dazed (EoT) if they were hidden when they make the strike.

**
Trait

Quiet Flight

The area within 2 squares of the foxglow is completely silent. Each enemy has a bane on tests made to search for the foxglow and allies hidden in the affected area.

**
Trait

Minuscule

The foxglow has cover while occupying a larger creature's space.

Pixie Rosenthall

Summoner Minion · Fey

Pixie Rosenthall

Minion Harrier
5 essence for three minions
The collective of blood-eyed pixie warriors that make up a rosenthall are also known as rosies. It's said that some rosenthall armies contain thousands of pixies and can span half the length of a wode.
2Size
6Speed
5 | 5 | 5Stamina
1Stability
3Free Strike
Immunity
Weakness
MovementFly, hover
With Captain
M+0Might
A+2Agility
R+4Reason
I+0Intuition
P+3Presence
ll
Main action

Stickerbush Symphony

Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 2
TargetOne creature or object per minion
Power Roll2d10 + R
!3 damage; pull 2; A < WEAK bleeding (EoT)
@6 damage; pull 3; A < AVERAGE bleeding (EoT)
#8 damage; pull 4; A < STRONG bleeding (EoT)
Effect

A target can't shift while bleeding from this ability.

**
Trait

Swarm

The rosenthall can move through squares as if they were size 1T, and can occupy other creatures' spaces. At the start of the rosenthall's turn, they deal 2 damage to each enemy whose space they share.

Undead Portfolio 5-Essence Minion

Choose one of the following minions.

Accursed Mummy

Summoner Minion · Undead

Accursed Mummy

Minion Hexer
5 essence for three minions
The preserved dead, bound for eternal rest, know only violence when robbed of their future. Accursed mummies use their wrappings to bind others to the same fate.
1MSize
5Speed
4 | 4 | 4Stamina
2Stability
3Free Strike
ImmunityCorruption R, Poison R
WeaknessFire 1
Movement
With Captain
M+2Might
A-1Agility
R+1Reason
I+3Intuition
P-1Presence
ll
Main action

Fetid Bindings

Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee R
TargetOne creature or object per minion
Power Roll2d10 + R
!3 poison damage; pull R
@4 poison damage; pull R + 1
#6 poison damage; pull R + 2
Effect

A target pulled adjacent to the mummy is M < STRONG weakened (EoT).

**
Trait

Mummy Dust

Whenever the mummy takes damage, each enemy adjacent to the mummy takes 2 poison damage.

Ceaseless Mournling

Summoner Minion · Undead

Ceaseless Mournling

Minion Controller
5 essence for three minions
Mournlings are hulking amalgams of mismatched cadavers with tear-stained trenches where their cheeks used to be. Their crying shakes enemies to their bone and renders them struggling to move.
2Size
4Speed
4 | 4 | 4Stamina
Stability
3Free Strike
ImmunityCorruption R, Poison R
Weakness
MovementBurrow
With Captain
M+3Might
A+2Agility
R-1Reason
I+1Intuition
P-2Presence
**
Trait

Always Crying

At the end of the mournling's turn, each enemy within 1 of the mournling takes 2 sonic damage and can't shift until the start of the mournling's next turn.

**
Trait

Immutable Form

The mournling's shape can't change via any external effects.

Phase Ghoul

Summoner Minion · Undead

Phase Ghoul

Minion Harrier
5 essence for three minions
Phase ghouls are bilocated undead caught between two different manifolds, rapidly flickering between them. They almost appear transparent save for their long, bright blue tongues that appears to lag behind their movements by a full second.
1MSize
5Speed
5 | 5 | 5Stamina
0Stability
3Free Strike
ImmunityCorruption R, Poison R
Weakness
MovementTeleport
With Captain
M+2Might
A+3Agility
R-2Reason
I+0Intuition
P+1Presence
**
Trait

Leaping Strike

The ghoul teleports 5 squares before making a melee free strike. The target is M < AVERAGE knocked prone. If the target is in the air, the potency increases by 1.

**
Trait

Nerveless

The ghoul takes no damage from falling and always lands on their feet.

Source: The Summoner · printing 1.0