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Level 1


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Summoner Feature

1st-Level Circle Features

Level 1
Whenever you send a minion to perform a task for you outside of combat, they can bring back a rumor from the destination to which you sent them. When the minion returns, make a Reason test:
9 options
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Summoner Feature

Basics

Level 1
Starting Characteristics: You start with a Reason of 2, and you can choose one of the following arrays for your other characteristics scores:
1 option
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Summoner Feature

Call Forth

Level 1
You have the following ability.
Grants the Call Forth (1+ Essence) main action
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Summoner Feature

Dead Men Tell All Tales

Level 1
You can touch the corpse of a creature who died within the past week and ask them a question. The corpse can choose to answer the question to the best of their ability. Each additional question you ask the corpse requires a medium Reason test, where failure or consequence breaks your connection with the corpse permanently.
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Summoner Feature

Death Snap

Level 1
Whenever one of your demon minions would die unwillingly, they can deal damage to an adjacent creature equal to their free strike value before dying.
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Summoner Feature

Elemental Affinity

Level 1
Whenever you use Call Forth to summon one or more non-signature elemental minions, you can summon one bonus signature minion at no cost. You can choose between a signature minion that shares an Element keyword with the minions you summoned (such as Fire, Earth, or Air) or an elemental mote.
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Summoner Feature

Elite Formation

Level 1
Each of your minions have their Stamina increased by 3 and their stability increased by 1.
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Summoner Feature

Essence

Level 1
You and your minions have a unique reserve of essence as your Heroic Resource. You use this magic to sculpt your forces and maintain control over the battlefield.
2 options
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Summoner Feature

Fairy Whispers

Level 1
Whenever you send a minion to perform a task for you outside of combat, they can bring back a rumor from the destination to which you sent them. When the minion returns, make a Reason test:
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Summoner Feature

Focus Fire!

Level 1
You have the following triggered action.
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Summoner Feature

Formation

Level 1
You've practiced a specific formation for your minions. Choose one of the following formations: horde, platoon, elite, or leader. You can change your formation along with your quick command (see Quick Command) by performing intense study as a respite activity. (Quick Build: Platoon Formation.)
4 options
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Summoner Feature

Halt!

Level 1
You have the following triggered action.
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Summoner Feature

Heart of Nature

Level 1
You can sense the presence of creatures with the Elemental or Dragon keywords within 1 mile of you. You can innately feel their emotions or pain, and you can't obtain lower than a tier 2 outcome on any Intuition test made to socially interact with them.
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Summoner Feature

Horde Formation

Level 1
Your maximum number of minions increases by 4 and you summon up to four of your signature minions at the start of each of your turns instead of three.
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Summoner Feature

Leader Formation

Level 1
You aren't affected by excess damage after all minions in a squad are dead. If your minion is within your Summoner's Range when they take damage, you can choose to take damage in place of the minion.
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Summoner Feature

Minion Bridge

Level 1
You have the following maneuver.
Grants the Minion Bridge maneuver
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Summoner Feature

Minions

Level 1
The creatures you control are called minions. You can summon and maintain up to a maximum of 8 minions. Your minions are considered allies at your level.
2 options
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Summoner Feature

Not Yet!

Level 1
You have the following triggered action.
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Summoner Feature

Pixie Dust

Level 1
Increase your number of Recoveries by 2.
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Summoner Feature

Platoon Formation

Level 1
Whenever one of your squads uses a damaging ability, choose one target of that ability to take additional damage equal to your Reason score.
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Summoner Feature

Portfolio

Level 1
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Summoner Feature

Quick Command

Level 1
You have a special command you can issue to your minions. Choose one of the following quick commands. You can change your quick command along with your formation (see Formation) by performing intense study as a respite activity. (Quick Build: Shield!)
8 options
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Summoner Feature

Rise!

Level 1
Once per round, when a creature dies unwillingly within your Summoner's Range, you can use a triggered action to summon a signature undead minion in their space at no cost, even if you're at your minion maximum, but only if they can be organized into one of your squads. The new minion can't act until the start of your next turn.
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Summoner Feature

Shield!

Level 1
You have the following triggered action.
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Summoner Feature

Soulsense

Level 1
While you have line of effect to a creature with a soul, you can perceive a trail of where the creature has been in the last number of minutes equal to 5 × your level.
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Summoner Feature

Strike For Me

Level 1
You have the following free triggered action.
Grants the Strike for Me triggered action
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Summoner Feature

Summoner Abilities

Level 1
Choose one heroic ability from the following options, each of which costs 5 essence to use. (Quick Build: Rallying Cry.)
1 option
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Summoner Feature

Summoner Circle

Level 1
You've learned the art of summoning from a member of a loose network of summoners called a circle. Each circle specializes in a distinct portfolio of creatures you can call into existence. Choose a summoner circle from the following options, each of which grants you a communication feature (Quick Build: Circle of Graves.)
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Summoner Feature

Summoner Strike

Level 1
You have the following ability, which replaces both your melee and ranged free strikes.
Grants the Summoner Strike main action