Level 1¶
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Summoner Feature
1st-Level Circle Features
Level 1
Whenever you send a minion to perform a task for you outside of combat, they can bring back a rumor from the destination to which you sent them. When the minion returns, make a Reason test:
9 options
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Summoner Feature
Basics
Level 1
Starting Characteristics: You start with a Reason of 2, and you can choose one of the following arrays for your other characteristics scores:
1 option
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Summoner Feature
Call Forth
Level 1
You have the following ability.
Grants the Call Forth (1+ Essence) main action
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Summoner Feature
Dead Men Tell All Tales
Level 1
You can touch the corpse of a creature who died within the past week and ask them a question. The corpse can choose to answer the question to the best of their ability. Each additional question you ask the corpse requires a medium Reason test, where failure or consequence breaks your connection with the corpse permanently.
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Summoner Feature
Death Snap
Level 1
Whenever one of your demon minions would die unwillingly, they can deal damage to an adjacent creature equal to their free strike value before dying.
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Summoner Feature
Elemental Affinity
Level 1
Whenever you use Call Forth to summon one or more non-signature elemental minions, you can summon one bonus signature minion at no cost. You can choose between a signature minion that shares an Element keyword with the minions you summoned (such as Fire, Earth, or Air) or an elemental mote.
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Summoner Feature
Elite Formation
Level 1
Each of your minions have their Stamina increased by 3 and their stability increased by 1.
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Summoner Feature
Essence
Level 1
You and your minions have a unique reserve of essence as your Heroic Resource. You use this magic to sculpt your forces and maintain control over the battlefield.
2 options
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Summoner Feature
Fairy Whispers
Level 1
Whenever you send a minion to perform a task for you outside of combat, they can bring back a rumor from the destination to which you sent them. When the minion returns, make a Reason test:
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Summoner Feature
Focus Fire!
Level 1
You have the following triggered action.
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Summoner Feature
Formation
Level 1
You've practiced a specific formation for your minions. Choose one of the following formations: horde, platoon, elite, or leader. You can change your formation along with your quick command (see Quick Command) by performing intense study as a respite activity. (Quick Build: Platoon Formation.)
4 options
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Summoner Feature
Halt!
Level 1
You have the following triggered action.
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Summoner Feature
Heart of Nature
Level 1
You can sense the presence of creatures with the Elemental or Dragon keywords within 1 mile of you. You can innately feel their emotions or pain, and you can't obtain lower than a tier 2 outcome on any Intuition test made to socially interact with them.
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Summoner Feature
Horde Formation
Level 1
Your maximum number of minions increases by 4 and you summon up to four of your signature minions at the start of each of your turns instead of three.
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Summoner Feature
Leader Formation
Level 1
You aren't affected by excess damage after all minions in a squad are dead. If your minion is within your Summoner's Range when they take damage, you can choose to take damage in place of the minion.
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Summoner Feature
Minion Bridge
Level 1
You have the following maneuver.
Grants the Minion Bridge maneuver
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Summoner Feature
Minions
Level 1
The creatures you control are called minions. You can summon and maintain up to a maximum of 8 minions. Your minions are considered allies at your level.
2 options
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Summoner Feature
Not Yet!
Level 1
You have the following triggered action.
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Summoner Feature
Pixie Dust
Level 1
Increase your number of Recoveries by 2.
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Summoner Feature
Platoon Formation
Level 1
Whenever one of your squads uses a damaging ability, choose one target of that ability to take additional damage equal to your Reason score.
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Summoner Feature
Portfolio
Level 1
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Summoner Feature
Quick Command
Level 1
You have a special command you can issue to your minions. Choose one of the following quick commands. You can change your quick command along with your formation (see Formation) by performing intense study as a respite activity. (Quick Build: Shield!)
8 options
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Summoner Feature
Rise!
Level 1
Once per round, when a creature dies unwillingly within your Summoner's Range, you can use a triggered action to summon a signature undead minion in their space at no cost, even if you're at your minion maximum, but only if they can be organized into one of your squads. The new minion can't act until the start of your next turn.
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Summoner Feature
Shield!
Level 1
You have the following triggered action.
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Summoner Feature
Soulsense
Level 1
While you have line of effect to a creature with a soul, you can perceive a trail of where the creature has been in the last number of minutes equal to 5 × your level.
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Summoner Feature
Strike For Me
Level 1
You have the following free triggered action.
Grants the Strike for Me triggered action
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Summoner Feature
Summoner Abilities
Level 1
Choose one heroic ability from the following options, each of which costs 5 essence to use. (Quick Build: Rallying Cry.)
1 option
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Summoner Feature
Summoner Circle
Level 1
You've learned the art of summoning from a member of a loose network of summoners called a circle. Each circle specializes in a distinct portfolio of creatures you can call into existence. Choose a summoner circle from the following options, each of which grants you a communication feature (Quick Build: Circle of Graves.)
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Summoner Feature
Summoner Strike
Level 1
You have the following ability, which replaces both your melee and ranged free strikes.
Grants the Summoner Strike main action