Portfolio¶
Your portfolio comprises the minions you've learned to summon. Each summoner circle specializes in a portfolio of creatures with which the summoner can build their armies, as shown on the Summoner Circle Portfolio table. Your circle allows you to select minions to add to your own portfolio.
Summoner Circle Portfolio¶
| Circle | Portfolio |
|---|---|
| Blight | Demon Portfolio |
| Graves | Undead Portfolio |
| Spring | Fey Portfolio |
| Storms | Elemental Portfolio |
Demon Portfolio Signature Minion¶
Select two of the following signature minions. Signature minions are summoned at the start of combat and at the start of your turn for free. You can also use Call Forth to summon any number of signature minions for their essence cost.
Ensnarer¶
Ensnarer
Extended Barbed Strike
The ensnarer's melee free strikes have a distance of 3 and inflict pull 1. The pull distance increases by 1 for each additional ensnarer striking the same target. Choose the ensnarer that the target is being pulled to before applying forced movement.
Soulsight
Each creature adjacent to the ensnarer can't be hidden from them.
Rasquine¶
Rasquine
Skulker
Once per turn, the rasquine can hide as a free maneuver after teleporting.
Soulsight
Each creature adjacent to the rasquine can't be hidden from them.
Razor¶
Razor
Demon Portfolio 3-Essence Minion¶
Choose two of the following minions. You can use Call Forth to summon the listed number of 3-Essence minions for their essence cost.
Archer Spittlich¶
Archer Spittlich
Splash Strike
The spittlich's ranged free strikes have a distance of 10 and deal 2 poison damage to an enemy adjacent to the target. Creatures that take poison damage from this spittlich can't shift until the start of the spittlich's next turn.
Soulsight
Each creature adjacent to the spittlich can't be hidden from them.
Fanged Musilex¶
Fanged Musilex
Mawful Strike
The musilex's melee free strikes have a distance of 2 + R and inflict pull 2. The pull distance increases by 2 for each additional musilex striking the same target. Choose the musilex that the target is being pulled to before applying forced movement. If the target is pulled adjacent to the musilex, the musilex either deals an additional 2 damage or grabs them.
Soulsight
Each creature adjacent to the musilex can't be hidden from them.
Twisted Bengrul¶
Twisted Bengrul
Mind Twist
A twisted target can't take advantage of edges or search for hidden creatures until the condition ends.
Soulsight
Each creature adjacent to the ensnarer can't be hidden from them.
Elemental Portfolio Signature Minion¶
You gain the elemental mote and can choose one of the following signature minions. Signature minions are summoned at the start of combat and at the start of your turn for free. You can also use Call Forth to summon any number of signature minions for their essence cost.
Elemental Mote¶
Elemental Mote
Dweomer Burst
When the mote is reduced to 0 Stamina, each enemy adjacent to the mote has a bane on their next strike.
Catalyst
Once per turn, the mote can transform into an adjacent allied signature minion, maintaining their current Stamina. The minion must be reassigned to a new squad if their new name differs from the other squad members. Alternatively, you can spend 1 essence to transform the mote into any signature minion in the elemental portfolio you don't have, as if you summoned the new minion into the mote's space.
Brisk Gale¶
Brisk Gale
Cutting the Air
The gale doesn't provoke opportunity attacks by moving.
Whirlwind
When the gale is reduced to 0 Stamina, winds whip in their space until the end of the encounter. You or an ally that enters this space or starts their turn there can immediately shift (including vertically).
Fire Plume¶
Fire Plume
Spitfire Strike
The plume's ranged free strikes have a distance of 10.
Pyre
When the plume is reduced to 0 Stamina, their space becomes wreathed in flames until the end of the encounter. An enemy that enters this space or starts their turn there takes 2 fire damage.
Walking Boulder¶
Walking Boulder
Obstruct
The boulder obstructs line of effect for enemies.
Elemental Portfolio 3-Essence Minion¶
Choose two of the following minions. You can use Call Forth to summon the listed number of 3-Essence minions for their essence cost.
Crux of Ash¶
Crux of Ash
Soot Strike
The crux's melee free strikes M < AVERAGE automatically hide each ally from the target until the start of the crux's next turn, until the target uses a maneuver to clear the soot, until the crux takes damage, or until the crux is destroyed.
Flow of Magma¶
Flow of Magma
Molten Strike
Each square that the flow shifts into becomes wreathed in flames until the start of the flow's next turn. An enemy that enters an affected square takes 2 damage.
Desolation of Sand¶
Desolation of Sand
Burying Strike
The desolation's free strikes inflict M < AVERAGE slowed (save ends). If the target is already slowed, then they are M < STRONG restrained (EoT).
Sand Through Your Fingers
The desolation doesn't provoke opportunity attacks by moving.
Fey Portfolio Signature Minion¶
Select two of the following signature minions. Signature minions are summoned at the start of combat and at the start of your turn for free. You can also use Call Forth to summon any number of signature minions for their essence cost.
Nixie Soakreed¶
Nixie Soakreed
Water Weird
Once per turn during their move action, each nixie under your control can teleport to a body of water within 5. The soakreed can't teleport into water created by their own soaking bog.
Soaking Bog
The area within 1 square of the soakreed is filled with swampy water. An enemy that starts their turn in the area is A < WEAK slowed (EoT). The potency increases by 1 for each additional soaking bog the target occupies (maximum +2).
Minuscule
The soakreed has cover while occupying a larger creature's space.
Pixie Bellringer¶
Pixie Bellringer
Ringing Strike
The bellringer's free strikes grant an edge to the next strike made against the target, or a double edge if two or more bellringers strike the same target.
Fairy Chime
Each ally within 1 square of a bellringer has a +1 to saving throws. Each enemy within 1 square of a bellringer has a -1 to saving throws.
Minuscule
The bellringer has cover while occupying a larger creature's space.
Sprite Dandeknight¶
Sprite Dandeknight
Magic Strike
When the dandeknight strikes, you can choose one of the following damage types: acid, cold, corruption, fire, lightning, poison, or sonic. The strike deals that damage.
Staccato Swings
When the dandeknight makes a free strike, they can make two free strikes instead. The damage is added together and treated as a single strike if both strikes hit the same target.
Minuscule
The dandeknight has cover while occupying a larger creature's space.
Fey Portfolio 3-Essence Minion¶
Choose two of the following minions. You can use Call Forth to summon the listed number of 3-Essence minions for their essence cost.
Pixie Hydrain¶
Pixie Hydrain
Burning/Healing Rain
Minuscule
The hydrain has cover while occupying a larger creature's space.
Pixie Loftlilly¶
Pixie Loftlilly
Floating Toxins
The area within 1 square of the loftlilly causes each enemy and object with a size equal to your Reason or smaller to float 1 square off the ground until they leave the area. A floating enemy that can't fly is unable to shift, moves 2 additional squares from forced movement, and has a bane on strikes.
Minuscule
The loftlilly has cover while occupying a larger creature's space.
Sprite Orchiguard¶
Sprite Orchiguard
Fairy Guard
Each non-orchiguard ally takes half damage from abilities while within 1 square of the orchiguard. Whenever the orchiguard reduces damage this way, they take damage equal to half their maximum Stamina and their free strike damage increases by 1.
Minuscule
The orchiguard has cover while occupying a larger creature's space.
Undead Portfolio Signature Minion¶
Select two of the following signature minions. Signature minions are summoned at the start of combat and at the start of your turn for free. You can also use Call Forth to summon any number of signature minions for their essence cost. (Quick Build: Skeleton, Husk.)
Husk¶
Husk
Rotting Strike
The husk's melee free strikes inflict M < WEAK slowed (EoT). The potency increases by 1 for each additional husk adjacent to the target (maximum +2).
Shrieker¶
Shrieker
Howling Strike
The shrieker's ranged free strikes have a distance of 12.
Shrill Alarm
Each enemy within 2 squares of the shrieker can't hide or be hidden.
Skeleton¶
Skeleton
Bonetrops
When the skeleton is reduced to 0 Stamina, their square becomes difficult terrain for enemies. The first time any enemy enters this space, they take 2 damage and end this effect.
Undead Portfolio 3-Essence Minion¶
Choose two of the following minions. You can use Call Forth to summon the listed number of 3-Essence minions for their essence cost. (Quick Build: Stalker Shade, Grave Knight.)
Grave Knight¶
Grave Knight
Knight Strike
To the Grave
When the grave knight is reduced to 0 Stamina, they can make a melee free strike before being destroyed.
Stalker Shade¶
Stalker Shade
Shadow Strike
The stalker shade turns invisible, shifts 3 squares, and reappears after making a strike.
Shadow Phasing
The stalker shade can move through other creatures and objects at normal speed. The first time in a round that the stalker shade passes through a creature, that creature takes 2 corruption damage. The stalker shade doesn't take damage from being force moved into objects.
Zombie Lumberer¶
Zombie Lumberer
Zombie Clutch
The lumberer's melee free strikes inflict A < AVERAGE grabbed. A creature or object that starts their turn grabbed by the lumberer takes corruption damage equal to your Reason.
Death Grasp
When the lumberer is reduced to 0 Stamina, they can latch onto an adjacent enemy before being destroyed. The enemy is M < STRONG restrained (EoT).