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Portfolio


Your portfolio comprises the minions you've learned to summon. Each summoner circle specializes in a portfolio of creatures with which the summoner can build their armies, as shown on the Summoner Circle Portfolio table. Your circle allows you to select minions to add to your own portfolio.

Summoner Circle Portfolio

Circle Portfolio
Blight Demon Portfolio
Graves Undead Portfolio
Spring Fey Portfolio
Storms Elemental Portfolio

Demon Portfolio Signature Minion

Select two of the following signature minions. Signature minions are summoned at the start of combat and at the start of your turn for free. You can also use Call Forth to summon any number of signature minions for their essence cost.

Ensnarer

Summoner Minion · Demon

Ensnarer

Minion Brute
1 essence per minion summoned
This vaguely humanoid form is warped and distorted by a demon nestled inside them. They extend long tongues from multiple orifices to drag victims in close.
1MSize
5Speed
2Stamina
0Stability
2Free Strike
Immunity
WeaknessHoly 1
Movement
With Captain
M+2Might
A+0Agility
R-1Reason
I-1Intuition
P-1Presence
**
Trait

Extended Barbed Strike

The ensnarer's melee free strikes have a distance of 3 and inflict pull 1. The pull distance increases by 1 for each additional ensnarer striking the same target. Choose the ensnarer that the target is being pulled to before applying forced movement.

**
Trait

Soulsight

Each creature adjacent to the ensnarer can't be hidden from them.

Rasquine

Summoner Minion · Demon

Rasquine

Minion Ambusher
1 essence per minion summoned
The rasquine are skulking demons that shimmer in the light. They teleport into position before biting the necks of their prey.
1SSize
4Speed
2Stamina
0Stability
2Free Strike
Immunity
WeaknessHoly 1
MovementTeleport
With Captain
M-1Might
A+0Agility
R-1Reason
I-1Intuition
P+2Presence
**
Trait

Soulsight

Each creature adjacent to the rasquine can't be hidden from them.

Razor

Summoner Minion · Demon

Razor

Minion Harrier
1 essence per minion summoned
Razors appear to be a diminutive variant of the ruinant demon. Their bodies are swift, tumbling mounds of scarred flesh and deadly claws.
1MSize
6Speed
2Stamina
0Stability
1Free Strike
Immunity
WeaknessHoly 1
Movement
With Captain
M+0Might
A+2Agility
R-1Reason
I-1Intuition
P-1Presence
**
Trait

Teeth!

Once per turn, whenever an adjacent enemy grabs the razor or uses a melee ability against them, that enemy takes 1 damage for each razor adjacent to them.

**
Trait

Soulsight

Each creature adjacent to the razor can't be hidden from them.

Demon Portfolio 3-Essence Minion

Choose two of the following minions. You can use Call Forth to summon the listed number of 3-Essence minions for their essence cost.

Archer Spittlich

Summoner Minion · Demon

Archer Spittlich

Minion Artillery
3 essence for two minions
These minor demons resemble larger pitlings. They can spit a nerve-numbing phlegm at long distance that makes it easy to catch their next meal.
1SSize
5Speed
5 | 5Stamina
2Stability
5Free Strike
Immunity
WeaknessHoly 1
Movement
With Captain
M+0Might
A+2Agility
R-1Reason
I-1Intuition
P+0Presence
**
Trait

Splash Strike

The spittlich's ranged free strikes have a distance of 10 and deal 2 poison damage to an enemy adjacent to the target. Creatures that take poison damage from this spittlich can't shift until the start of the spittlich's next turn.

**
Trait

Soulsight

Each creature adjacent to the spittlich can't be hidden from them.

Fanged Musilex

Summoner Minion · Demon

Fanged Musilex

Minion Brute
3 essence for two minions
Ensnarers knot and twist their bodies together to form heaving, heavy musilexes. They're compelled to drag everything in toward their body.
1LSize
6Speed
6 | 6Stamina
1Stability
5Free Strike
Immunity
WeaknessHoly 1
Movement
With Captain
M+2Might
A+1Agility
R-1Reason
I-1Intuition
P+0Presence
**
Trait

Mawful Strike

The musilex's melee free strikes have a distance of 2 + R and inflict pull 2. The pull distance increases by 2 for each additional musilex striking the same target. Choose the musilex that the target is being pulled to before applying forced movement. If the target is pulled adjacent to the musilex, the musilex either deals an additional 2 damage or grabs them.

**
Trait

Soulsight

Each creature adjacent to the musilex can't be hidden from them.

Twisted Bengrul

Summoner Minion · Demon

Twisted Bengrul

Minion Hexer
3 essence for two minions
The bengrul is an undulating heap of glass and flesh. They shatter pieces of themselves to disrupt senses and inflict grisly wounds on their prey.
1LSize
5Speed
5 | 5Stamina
1Stability
4Free Strike
Immunity
WeaknessHoly 1
Movement
With Captain
M+2Might
A+1Agility
R-1Reason
I-1Intuition
P+0Presence
ll
Main action

Mind Twist

Signature
KeywordsMagicRangedStrike
ActionMain action
DistanceRanged 5
TargetOne creature or object per minion
Power Roll2d10 + R
!4 damage; P < WEAK twisted (save ends)
@6 damage; P < AVERAGE twisted (save ends)
#8 damage; P < STRONG twisted (save ends)
Effect

A twisted target can't take advantage of edges or search for hidden creatures until the condition ends.

**
Trait

Soulsight

Each creature adjacent to the ensnarer can't be hidden from them.

Elemental Portfolio Signature Minion

You gain the elemental mote and can choose one of the following signature minions. Signature minions are summoned at the start of combat and at the start of your turn for free. You can also use Call Forth to summon any number of signature minions for their essence cost.

Elemental Mote

Summoner Minion · Elemental

Elemental Mote

Minion Hexer
1 essence per minion summoned
This near-pure form of autonomous essence just barely maintains their form. They can shift their nature to match their surroundings.
1TSize
5Speed
1Stamina
0Stability
1Free Strike
Immunity
Weakness
MovementFly
With Captain
M+0Might
A+0Agility
R+0Reason
I+0Intuition
P+2Presence
**
Trait

Dweomer Burst

When the mote is reduced to 0 Stamina, each enemy adjacent to the mote has a bane on their next strike.

**
Trait

Catalyst

Once per turn, the mote can transform into an adjacent allied signature minion, maintaining their current Stamina. The minion must be reassigned to a new squad if their new name differs from the other squad members. Alternatively, you can spend 1 essence to transform the mote into any signature minion in the elemental portfolio you don't have, as if you summoned the new minion into the mote's space.

Brisk Gale

Summoner Minion · Elemental

Brisk Gale

Minion Harrier
1 essence per minion summoned
The gales are twisting ribbons of cloud and debris endlessly dancing in place. They disrupt the air and allow their allies to move freely.
1SSize
5Speed
2Stamina
0Stability
1Free Strike
ImmunitySonic R
Weakness
MovementFly
With Captain
M-2Might
A+2Agility
R+0Reason
I+0Intuition
P+1Presence
**
Trait

Whirlwind

When the gale is reduced to 0 Stamina, winds whip in their space until the end of the encounter. You or an ally that enters this space or starts their turn there can immediately shift (including vertically).

Fire Plume

Summoner Minion · Elemental

Fire Plume

Minion Artillery
1 essence per minion summoned
A fire plume burns so bright that their true shape is hard to discern from the flames. They sputter and spit motes of fire in high arcs.
1TSize
5Speed
1Stamina
0Stability
2Free Strike
ImmunityFire R
Weakness
Movement
With Captain
M-2Might
A+1Agility
R+0Reason
I+0Intuition
P+2Presence
**
Trait

Spitfire Strike

The plume's ranged free strikes have a distance of 10.

**
Trait

Pyre

When the plume is reduced to 0 Stamina, their space becomes wreathed in flames until the end of the encounter. An enemy that enters this space or starts their turn there takes 2 fire damage.

Walking Boulder

Summoner Minion · Elemental

Walking Boulder

Minion Defender
1 essence per minion summoned
These massive clods of animated stone roll upon smaller piles of rocks that could be perceived as limbs. Walking boulders are useful for taking up space and forming barricades.
2Size
4Speed
3Stamina
Stability
1Free Strike
Immunity
Weakness
MovementClimb
With Captain
M+2Might
A-2Agility
R+0Reason
I+0Intuition
P+1Presence

Elemental Portfolio 3-Essence Minion

Choose two of the following minions. You can use Call Forth to summon the listed number of 3-Essence minions for their essence cost.

Crux of Ash

Summoner Minion · Elemental

Crux of Ash

Minion Ambusher
3 essence for two minions
The crux is a curtain of billowing hot ash with an avian head. They cover their victims in a burning cloak of charcoal and soot.
1MSize
5Speed
6 | 6Stamina
0Stability
5Free Strike
ImmunityFire R, Sonic R
Weakness
MovementFly
With Captain
M-2Might
A-2Agility
R+0Reason
I+0Intuition
P+1Presence
**
Trait

Soot Strike

The crux's melee free strikes M < AVERAGE automatically hide each ally from the target until the start of the crux's next turn, until the target uses a maneuver to clear the soot, until the crux takes damage, or until the crux is destroyed.

Flow of Magma

Summoner Minion · Elemental

Flow of Magma

Minion Harrier
3 essence for two minions
This elemental is a long, serpentine creature of heated rock. Flows of magma drool trails of lava from their fangs after biting their prey.
1LSize
5Speed
6 | 6Stamina
2Stability
4Free Strike
ImmunityFire R
Weakness
MovementClimb
With Captain
M+2Might
A-2Agility
R+0Reason
I+0Intuition
P+1Presence
ll
Main action

Molten Strike

Signature
KeywordsMagicMeleeStrike
ActionMain action
DistanceMelee 2
TargetOne creature or object per minion
Power Roll2d10 + R
!4 fire damage; shift 3
@6 fire damage; shift 4
#8 fire damage; shift 5
Effect

Each square that the flow shifts into becomes wreathed in flames until the start of the flow's next turn. An enemy that enters an affected square takes 2 damage.

Desolation of Sand

Summoner Minion · Elemental

Desolation of Sand

Minion Hexer
3 essence for two minions
The desolations have vaguely humanoid sand forms with no legs. Their glass hose “arms” shift and bristle before firing high pressure streams of sand at their foes.
1MSize
5Speed
5 | 5Stamina
1Stability
4Free Strike
ImmunitySonic R
Weakness
MovementBurrow
With Captain
M+1Might
A+2Agility
R+0Reason
I+0Intuition
P-2Presence

Fey Portfolio Signature Minion

Select two of the following signature minions. Signature minions are summoned at the start of combat and at the start of your turn for free. You can also use Call Forth to summon any number of signature minions for their essence cost.

Nixie Soakreed

Summoner Minion · Fey

Nixie Soakreed

Minion Controller
1 essence per minion summoned
These nixies are especially tiny. Their hair grows longer than their bodies and curls into reeds. The water soakreeds swim in tends to turn thick and cling to surfaces.
1TSize
5Speed
1Stamina
0Stability
1Free Strike
Immunity
Weakness
MovementSwim
With Captain
M-2Might
A-1Agility
R+0Reason
I+2Intuition
P+1Presence
**
Trait

Water Weird

Once per turn during their move action, each nixie under your control can teleport to a body of water within 5. The soakreed can't teleport into water created by their own soaking bog.

**
Trait

Soaking Bog

The area within 1 square of the soakreed is filled with swampy water. An enemy that starts their turn in the area is A < WEAK slowed (EoT). The potency increases by 1 for each additional soaking bog the target occupies (maximum +2).

**
Trait

Minuscule

The soakreed has cover while occupying a larger creature's space.

Pixie Bellringer

Summoner Minion · Fey

Pixie Bellringer

Minion Support
1 essence per minion summoned
The bellringers are glowing pixies that jingle as they fly. Historically, these pixies worked alongside bowman to ensure their arrows struck true.
1TSize
5Speed
2Stamina
0Stability
1Free Strike
Immunity
Weakness
MovementFly, hover
With Captain
M-3Might
A+1Agility
R+0Reason
I+0Intuition
P+2Presence
**
Trait

Ringing Strike

The bellringer's free strikes grant an edge to the next strike made against the target, or a double edge if two or more bellringers strike the same target.

**
Trait

Fairy Chime

Each ally within 1 square of a bellringer has a +1 to saving throws. Each enemy within 1 square of a bellringer has a -1 to saving throws.

**
Trait

Minuscule

The bellringer has cover while occupying a larger creature's space.

Sprite Dandeknight

Summoner Minion · Fey

Sprite Dandeknight

Minion Harrier
1 essence per minion summoned
Dandeknights are sprite warriors whose dragonfly wingbeats emit a tonal drone. They're usually clad in tassels that shift color as they swing their weapons.
1TSize
6Speed
2Stamina
0Stability
1Free Strike
Immunity
Weakness
MovementFly
With Captain
M+2Might
A+0Agility
R-1Reason
I-1Intuition
P-1Presence
**
Trait

Magic Strike

When the dandeknight strikes, you can choose one of the following damage types: acid, cold, corruption, fire, lightning, poison, or sonic. The strike deals that damage.

**
Trait

Staccato Swings

When the dandeknight makes a free strike, they can make two free strikes instead. The damage is added together and treated as a single strike if both strikes hit the same target.

**
Trait

Minuscule

The dandeknight has cover while occupying a larger creature's space.

Fey Portfolio 3-Essence Minion

Choose two of the following minions. You can use Call Forth to summon the listed number of 3-Essence minions for their essence cost.

Pixie Hydrain

Summoner Minion · Fey

Pixie Hydrain

Minion Artillery
3 essence for two minions
This pixie flies on a delicate array of vibrant flower petals for wings. The color drains from their wings as they call forth acid rain showers.
1TSize
5Speed
5 | 5Stamina
0Stability
5Free Strike
ImmunityAcid R
Weakness
MovementFly, hover
With Captain
M-3Might
A+0Agility
R+1Reason
I+0Intuition
P+2Presence
ll
Main action

Burning/Healing Rain

Signature
KeywordsMagicRangedStrike
ActionMain action
DistanceRanged 5
TargetOne creature or object per minion
Power Roll2d10 + R
!5 acid damage; M < WEAK weakened (EoT)
@7 acid damage; M < AVERAGE weakened (EoT)
#9 acid damage; M < STRONG weakened (save ends)
Effect

After the hydrain's squad uses this ability, you or one ally within distance can spend a Recovery or end a condition.

**
Trait

Minuscule

The hydrain has cover while occupying a larger creature's space.

Pixie Loftlilly

Summoner Minion · Fey

Pixie Loftlilly

Minion Controller
3 essence for two minions
Loftlillies lazily drift through the air in flower cups. They sip on toxic nectar to emit a powerful haze from their skin.
1TSize
5Speed
5 | 5Stamina
0Stability
4Free Strike
ImmunityPoison R
Weakness
MovementFly, hover
With Captain
M-2Might
A+1Agility
R+0Reason
I+0Intuition
P+2Presence
**
Trait

Floating Toxins

The area within 1 square of the loftlilly causes each enemy and object with a size equal to your Reason or smaller to float 1 square off the ground until they leave the area. A floating enemy that can't fly is unable to shift, moves 2 additional squares from forced movement, and has a bane on strikes.

**
Trait

Minuscule

The loftlilly has cover while occupying a larger creature's space.

Sprite Orchiguard

Summoner Minion · Fey

Sprite Orchiguard

Minion Defender
3 essence for two minions
The orchiguard is a sprite surrounded by a wheel of shields. They are usually crushed by the pressures of their own impenetrable defenses before ever being felled by enemy hands.
1SSize
6Speed
8 | 8Stamina
2Stability
4Free Strike
Immunity
Weakness
MovementFly
With Captain
M+2Might
A+0Agility
R-1Reason
I-1Intuition
P-1Presence
**
Trait

Fairy Guard

Each non-orchiguard ally takes half damage from abilities while within 1 square of the orchiguard. Whenever the orchiguard reduces damage this way, they take damage equal to half their maximum Stamina and their free strike damage increases by 1.

**
Trait

Minuscule

The orchiguard has cover while occupying a larger creature's space.

Undead Portfolio Signature Minion

Select two of the following signature minions. Signature minions are summoned at the start of combat and at the start of your turn for free. You can also use Call Forth to summon any number of signature minions for their essence cost. (Quick Build: Skeleton, Husk.)

Husk

Summoner Minion · Undead

Husk

Minion Defender
1 essence per minion summoned
Husks have stiff corpses that snap and crackle with each sudden movement. Corrosive breath endlessly billows from their slackjawed faces.
1MSize
5Speed
3Stamina
1Stability
1Free Strike
ImmunityDamage 2, Corruption R, Poison R
Weakness
Movement
With Captain
M+2Might
A+0Agility
R-1Reason
I-1Intuition
P-1Presence
**
Trait

Rotting Strike

The husk's melee free strikes inflict M < WEAK slowed (EoT). The potency increases by 1 for each additional husk adjacent to the target (maximum +2).

Shrieker

Summoner Minion · Undead

Shrieker

Minion Artillery
1 essence per minion summoned
The shrieker expresses their unending pain in a way that can be heard and felt for miles. A white-hot fire smolders within each of their sunken eye sockets.
1MSize
4Speed
1Stamina
0Stability
2Free Strike
ImmunityCorruption R, Poison R
Weakness
Movement
With Captain
M-2Might
A-2Agility
R+0Reason
I+0Intuition
P+2Presence
**
Trait

Howling Strike

The shrieker's ranged free strikes have a distance of 12.

**
Trait

Shrill Alarm

Each enemy within 2 squares of the shrieker can't hide or be hidden.

Skeleton

Summoner Minion · Undead

Skeleton

Minion Harrier
1 essence per minion summoned
These autonomous bone networks fall just short of replicating the structure they had in life. Skeleton bones are especially brittle and can splinter into huge shards when met with enough force.
1MSize
6Speed
2Stamina
0Stability
1Free Strike
ImmunityCorruption R, Poison R
Weakness
Movement
With Captain
M+2Might
A+0Agility
R-1Reason
I-1Intuition
P-1Presence
**
Trait

Bonetrops

When the skeleton is reduced to 0 Stamina, their square becomes difficult terrain for enemies. The first time any enemy enters this space, they take 2 damage and end this effect.

Undead Portfolio 3-Essence Minion

Choose two of the following minions. You can use Call Forth to summon the listed number of 3-Essence minions for their essence cost. (Quick Build: Stalker Shade, Grave Knight.)

Grave Knight

Summoner Minion · Undead

Grave Knight

Minion Brute
3 essence for two minions
The grave knights are zombie warriors that continue to fight after death. Any blood spilled at a grave knight's hand runs pitch black.
1MSize
6Speed
6 | 6Stamina
1Stability
5Free Strike
ImmunityCorruption R, Poison R
Weakness
Movement
With Captain
M+2Might
A+1Agility
R+0Reason
I+0Intuition
P+1Presence
ll
Main action

Knight Strike

Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 1
TargetOne creature or object per minion
Power Roll2d10 + R
!5 corruption damage; M < WEAK bleeding (EoT)
@7 corruption damage; M < AVERAGE bleeding (EoT)
#9 corruption damage; M < STRONG bleeding (save ends)
**
Trait

To the Grave

When the grave knight is reduced to 0 Stamina, they can make a melee free strike before being destroyed.

Stalker Shade

Summoner Minion · Undead

Stalker Shade

Minion Ambusher
3 essence for two minions
Shades are a form of umbral stalker that float free from any floor or surface. They can bend their appearance to completely vanish in the light.
1MSize
5Speed
6 | 6Stamina
1Stability
5Free Strike
ImmunityCorruption R, Poison R
Weakness
MovementFly, hover
With Captain
M-2Might
A+1Agility
R+0Reason
I+0Intuition
P+2Presence
**
Trait

Shadow Strike

The stalker shade turns invisible, shifts 3 squares, and reappears after making a strike.

**
Trait

Shadow Phasing

The stalker shade can move through other creatures and objects at normal speed. The first time in a round that the stalker shade passes through a creature, that creature takes 2 corruption damage. The stalker shade doesn't take damage from being force moved into objects.

Zombie Lumberer

Summoner Minion · Undead

Zombie Lumberer

Minion Defender
3 essence for two minions
These massive, animated ogre corpses still maintain their incredible grip strength. When a lumberer falls, they'll take anything within reach down with them.
2Size
5Speed
8 | 8Stamina
Stability
1Free Strike
ImmunityCorruption R, Poison R
Weakness
Movement
With Captain
M+2Might
A-2Agility
R+0Reason
I+0Intuition
P+1Presence
**
Trait

Zombie Clutch

The lumberer's melee free strikes inflict A < AVERAGE grabbed. A creature or object that starts their turn grabbed by the lumberer takes corruption damage equal to your Reason.

**
Trait

Death Grasp

When the lumberer is reduced to 0 Stamina, they can latch onto an adjacent enemy before being destroyed. The enemy is M < STRONG restrained (EoT).

Source: The Summoner · printing 1.0