Portfolio
Your portfolio comprises the minions you've learned to summon. Each summoner circle specializes in a portfolio of creatures with which the summoner can build their armies, as shown on the Summoner Circle Portfolio table. Your circle allows you to select minions to add to your own portfolio.
Summoner Circle Portfolio
| Circle |
Portfolio |
| Blight |
Demon Portfolio |
| Graves |
Undead Portfolio |
| Spring |
Fey Portfolio |
| Storms |
Elemental Portfolio |
Demon Portfolio Signature Minion
Select two of the following signature minions. Signature minions are summoned at the start of combat and at the start of your turn for free. You can also use Call Forth to summon any number of signature minions for their essence cost.
Ensnarer
EnsnarerMinion Brute1MSize5Speed2Stamina0Stability2Free Strike+2M+0A-1R-1I-1P
Movement—With Captain—Immunity—WeaknessHoly 1
Summoner Minion · Demon
Ensnarer
Minion Brute
1 essence per minion summoned
This vaguely humanoid form is warped and distorted by a demon nestled inside them. They extend long tongues from multiple orifices to drag victims in close.
1MSize
5Speed
2Stamina
0Stability
2Free Strike
M+2Might
A+0Agility
R-1Reason
I-1Intuition
P-1Presence
**Trait
Extended Barbed Strike
The ensnarer's melee free strikes have a distance of 3 and inflict pull 1. The pull distance increases by 1 for each additional ensnarer striking the same target. Choose the ensnarer that the target is being pulled to before applying forced movement.
Each creature adjacent to the ensnarer can't be hidden from them.
Rasquine
RasquineMinion Ambusher1SSize4Speed2Stamina0Stability2Free Strike-1M+0A-1R-1I+2P
MovementTeleportWith Captain—Immunity—WeaknessHoly 1
Summoner Minion · Demon
Rasquine
Minion Ambusher
1 essence per minion summoned
The rasquine are skulking demons that shimmer in the light. They teleport into position before biting the necks of their prey.
1SSize
4Speed
2Stamina
0Stability
2Free Strike
M-1Might
A+0Agility
R-1Reason
I-1Intuition
P+2Presence
Razor
RazorMinion Harrier1MSize6Speed2Stamina0Stability1Free Strike+0M+2A-1R-1I-1P
Movement—With Captain—Immunity—WeaknessHoly 1
Summoner Minion · Demon
Razor
Minion Harrier
1 essence per minion summoned
Razors appear to be a diminutive variant of the ruinant demon. Their bodies are swift, tumbling mounds of scarred flesh and deadly claws.
1MSize
6Speed
2Stamina
0Stability
1Free Strike
M+0Might
A+2Agility
R-1Reason
I-1Intuition
P-1Presence
Once per turn, whenever an adjacent enemy grabs the razor or uses a melee ability against them, that enemy takes 1 damage for each razor adjacent to them.
Each creature adjacent to the razor can't be hidden from them.
Demon Portfolio 3-Essence Minion
Choose two of the following minions. You can use Call Forth to summon the listed number of 3-Essence minions for their essence cost.
Archer Spittlich
Archer SpittlichMinion Artillery1SSize5Speed5 | 5Stamina2Stability5Free Strike+0M+2A-1R-1I+0P
Movement—With Captain—Immunity—WeaknessHoly 1
Summoner Minion · Demon
Archer Spittlich
Minion Artillery
3 essence for two minions
These minor demons resemble larger pitlings. They can spit a nerve-numbing phlegm at long distance that makes it easy to catch their next meal.
1SSize
5Speed
5 | 5Stamina
2Stability
5Free Strike
M+0Might
A+2Agility
R-1Reason
I-1Intuition
P+0Presence
The spittlich's ranged free strikes have a distance of 10 and deal 2 poison damage to an enemy adjacent to the target. Creatures that take poison damage from this spittlich can't shift until the start of the spittlich's next turn.
Each creature adjacent to the spittlich can't be hidden from them.
Fanged Musilex
Fanged MusilexMinion Brute1LSize6Speed6 | 6Stamina1Stability5Free Strike+2M+1A-1R-1I+0P
Movement—With Captain—Immunity—WeaknessHoly 1
Summoner Minion · Demon
Fanged Musilex
Minion Brute
3 essence for two minions
Ensnarers knot and twist their bodies together to form heaving, heavy musilexes. They're compelled to drag everything in toward their body.
1LSize
6Speed
6 | 6Stamina
1Stability
5Free Strike
M+2Might
A+1Agility
R-1Reason
I-1Intuition
P+0Presence
The musilex's melee free strikes have a distance of 2 + R and inflict pull 2. The pull distance increases by 2 for each additional musilex striking the same target. Choose the musilex that the target is being pulled to before applying forced movement. If the target is pulled adjacent to the musilex, the musilex either deals an additional 2 damage or grabs them.
Each creature adjacent to the musilex can't be hidden from them.
Twisted Bengrul
Twisted BengrulMinion Hexer1LSize5Speed5 | 5Stamina1Stability4Free Strike+2M+1A-1R-1I+0P
Movement—With Captain—Immunity—WeaknessHoly 1
Summoner Minion · Demon
Twisted Bengrul
Minion Hexer
3 essence for two minions
The bengrul is an undulating heap of glass and flesh. They shatter pieces of themselves to disrupt senses and inflict grisly wounds on their prey.
1LSize
5Speed
5 | 5Stamina
1Stability
4Free Strike
M+2Might
A+1Agility
R-1Reason
I-1Intuition
P+0Presence
KeywordsMagicRangedStrike
ActionMain action
DistanceRanged 5
TargetOne creature or object per minion
Power Roll2d10 + R
!4 damage; P < WEAK twisted (save ends)
@6 damage; P < AVERAGE twisted (save ends)
#8 damage; P < STRONG twisted (save ends)
Each creature adjacent to the ensnarer can't be hidden from them.
Elemental Portfolio Signature Minion
You gain the elemental mote and can choose one of the following signature minions. Signature minions are summoned at the start of combat and at the start of your turn for free. You can also use Call Forth to summon any number of signature minions for their essence cost.
Elemental Mote
Elemental MoteMinion Hexer1TSize5Speed1Stamina0Stability1Free Strike+0M+0A+0R+0I+2P
MovementFlyWith Captain—Immunity—Weakness—
Summoner Minion · Elemental
Elemental Mote
Minion Hexer
1 essence per minion summoned
This near-pure form of autonomous essence just barely maintains their form. They can shift their nature to match their surroundings.
1TSize
5Speed
1Stamina
0Stability
1Free Strike
M+0Might
A+0Agility
R+0Reason
I+0Intuition
P+2Presence
When the mote is reduced to 0 Stamina, each enemy adjacent to the mote has a bane on their next strike.
Once per turn, the mote can transform into an adjacent allied signature minion, maintaining their current Stamina. The minion must be reassigned to a new squad if their new name differs from the other squad members.
Alternatively, you can spend 1 essence to transform the mote into any signature minion in the elemental portfolio you don't have, as if you summoned the new minion into the mote's space.
Brisk Gale
Brisk GaleMinion Harrier1SSize5Speed2Stamina0Stability1Free Strike-2M+2A+0R+0I+1P
MovementFlyWith Captain—ImmunitySonic RWeakness—
Summoner Minion · Elemental
Brisk Gale
Minion Harrier
1 essence per minion summoned
The gales are twisting ribbons of cloud and debris endlessly dancing in place. They disrupt the air and allow their allies to move freely.
1SSize
5Speed
2Stamina
0Stability
1Free Strike
M-2Might
A+2Agility
R+0Reason
I+0Intuition
P+1Presence
The gale doesn't provoke opportunity attacks by moving.
When the gale is reduced to 0 Stamina, winds whip in their space until the end of the encounter. You or an ally that enters this space or starts their turn there can immediately shift (including vertically).
Fire Plume
Fire PlumeMinion Artillery1TSize5Speed1Stamina0Stability2Free Strike-2M+1A+0R+0I+2P
Movement—With Captain—ImmunityFire RWeakness—
Summoner Minion · Elemental
Fire Plume
Minion Artillery
1 essence per minion summoned
A fire plume burns so bright that their true shape is hard to discern from the flames. They sputter and spit motes of fire in high arcs.
1TSize
5Speed
1Stamina
0Stability
2Free Strike
M-2Might
A+1Agility
R+0Reason
I+0Intuition
P+2Presence
The plume's ranged free strikes have a distance of 10.
When the plume is reduced to 0 Stamina, their space becomes wreathed in flames until the end of the encounter. An enemy that enters this space or starts their turn there takes 2 fire damage.
Walking Boulder
Walking BoulderMinion Defender2Size4Speed3Stamina—Stability1Free Strike+2M-2A+0R+0I+1P
MovementClimbWith Captain—Immunity—Weakness—
Summoner Minion · Elemental
Walking Boulder
Minion Defender
1 essence per minion summoned
These massive clods of animated stone roll upon smaller piles of rocks that could be perceived as limbs. Walking boulders are useful for taking up space and forming barricades.
2Size
4Speed
3Stamina
—Stability
1Free Strike
M+2Might
A-2Agility
R+0Reason
I+0Intuition
P+1Presence
Elemental Portfolio 3-Essence Minion
Choose two of the following minions. You can use Call Forth to summon the listed number of 3-Essence minions for their essence cost.
Crux of Ash
Crux of AshMinion Ambusher1MSize5Speed6 | 6Stamina0Stability5Free Strike-2M-2A+0R+0I+1P
MovementFlyWith Captain—ImmunityFire R, Sonic RWeakness—
Summoner Minion · Elemental
Crux of Ash
Minion Ambusher
3 essence for two minions
The crux is a curtain of billowing hot ash with an avian head. They cover their victims in a burning cloak of charcoal and soot.
1MSize
5Speed
6 | 6Stamina
0Stability
5Free Strike
M-2Might
A-2Agility
R+0Reason
I+0Intuition
P+1Presence
The crux's melee free strikes M < AVERAGE automatically hide each ally from the target until the start of the crux's next turn, until the target uses a maneuver to clear the soot, until the crux takes damage, or until the crux is destroyed.
Flow of Magma
Flow of MagmaMinion Harrier1LSize5Speed6 | 6Stamina2Stability4Free Strike+2M-2A+0R+0I+1P
MovementClimbWith Captain—ImmunityFire RWeakness—
Summoner Minion · Elemental
Flow of Magma
Minion Harrier
3 essence for two minions
This elemental is a long, serpentine creature of heated rock. Flows of magma drool trails of lava from their fangs after biting their prey.
1LSize
5Speed
6 | 6Stamina
2Stability
4Free Strike
M+2Might
A-2Agility
R+0Reason
I+0Intuition
P+1Presence
KeywordsMagicMeleeStrike
ActionMain action
DistanceMelee 2
TargetOne creature or object per minion
Effect
Each square that the flow shifts into becomes wreathed in flames until the start of the flow's next turn. An enemy that enters an affected square takes 2 damage.
Desolation of Sand
Desolation of SandMinion Hexer1MSize5Speed5 | 5Stamina1Stability4Free Strike+1M+2A+0R+0I-2P
MovementBurrowWith Captain—ImmunitySonic RWeakness—
Summoner Minion · Elemental
Desolation of Sand
Minion Hexer
3 essence for two minions
The desolations have vaguely humanoid sand forms with no legs. Their glass hose “arms” shift and bristle before firing high pressure streams of sand at their foes.
1MSize
5Speed
5 | 5Stamina
1Stability
4Free Strike
M+1Might
A+2Agility
R+0Reason
I+0Intuition
P-2Presence
Fey Portfolio Signature Minion
Select two of the following signature minions. Signature minions are summoned at the start of combat and at the start of your turn for free. You can also use Call Forth to summon any number of signature minions for their essence cost.
Nixie Soakreed
Nixie SoakreedMinion Controller1TSize5Speed1Stamina0Stability1Free Strike-2M-1A+0R+2I+1P
MovementSwimWith Captain—Immunity—Weakness—
Summoner Minion · Fey
Nixie Soakreed
Minion Controller
1 essence per minion summoned
These nixies are especially tiny. Their hair grows longer than their bodies and curls into reeds. The water soakreeds swim in tends to turn thick and cling to surfaces.
1TSize
5Speed
1Stamina
0Stability
1Free Strike
M-2Might
A-1Agility
R+0Reason
I+2Intuition
P+1Presence
Once per turn during their move action, each nixie under your control can teleport to a body of water within 5. The soakreed can't teleport into water created by their own soaking bog.
The area within 1 square of the soakreed is filled with swampy water. An enemy that starts their turn in the area is A < WEAK slowed (EoT). The potency increases by 1 for each additional soaking bog the target occupies (maximum +2).
The soakreed has cover while occupying a larger creature's space.
Pixie Bellringer
Pixie BellringerMinion Support1TSize5Speed2Stamina0Stability1Free Strike-3M+1A+0R+0I+2P
MovementFly, hoverWith Captain—Immunity—Weakness—
Summoner Minion · Fey
Pixie Bellringer
Minion Support
1 essence per minion summoned
The bellringers are glowing pixies that jingle as they fly. Historically, these pixies worked alongside bowman to ensure their arrows struck true.
1TSize
5Speed
2Stamina
0Stability
1Free Strike
M-3Might
A+1Agility
R+0Reason
I+0Intuition
P+2Presence
The bellringer's free strikes grant an edge to the next strike made against the target, or a double edge if two or more bellringers strike the same target.
Each ally within 1 square of a bellringer has a +1 to saving throws. Each enemy within 1 square of a bellringer has a -1 to saving throws.
The bellringer has cover while occupying a larger creature's space.
Sprite Dandeknight
Sprite DandeknightMinion Harrier1TSize6Speed2Stamina0Stability1Free Strike+2M+0A-1R-1I-1P
MovementFlyWith Captain—Immunity—Weakness—
Summoner Minion · Fey
Sprite Dandeknight
Minion Harrier
1 essence per minion summoned
Dandeknights are sprite warriors whose dragonfly wingbeats emit a tonal drone. They're usually clad in tassels that shift color as they swing their weapons.
1TSize
6Speed
2Stamina
0Stability
1Free Strike
M+2Might
A+0Agility
R-1Reason
I-1Intuition
P-1Presence
When the dandeknight strikes, you can choose one of the following damage types: acid, cold, corruption, fire, lightning, poison, or sonic. The strike deals that damage.
When the dandeknight makes a free strike, they can make two free strikes instead. The damage is added together and treated as a single strike if both strikes hit the same target.
The dandeknight has cover while occupying a larger creature's space.
Fey Portfolio 3-Essence Minion
Choose two of the following minions. You can use Call Forth to summon the listed number of 3-Essence minions for their essence cost.
Pixie Hydrain
Pixie HydrainMinion Artillery1TSize5Speed5 | 5Stamina0Stability5Free Strike-3M+0A+1R+0I+2P
MovementFly, hoverWith Captain—ImmunityAcid RWeakness—
Summoner Minion · Fey
Pixie Hydrain
Minion Artillery
3 essence for two minions
This pixie flies on a delicate array of vibrant flower petals for wings. The color drains from their wings as they call forth acid rain showers.
1TSize
5Speed
5 | 5Stamina
0Stability
5Free Strike
M-3Might
A+0Agility
R+1Reason
I+0Intuition
P+2Presence
llMain action
Burning/Healing Rain
KeywordsMagicRangedStrike
ActionMain action
DistanceRanged 5
TargetOne creature or object per minion
Power Roll2d10 + R
#9 acid damage; M < STRONG weakened (save ends) Effect
After the hydrain's squad uses this ability, you or one ally within distance can spend a Recovery or end a condition.
The hydrain has cover while occupying a larger creature's space.
Pixie Loftlilly
Pixie LoftlillyMinion Controller1TSize5Speed5 | 5Stamina0Stability4Free Strike-2M+1A+0R+0I+2P
MovementFly, hoverWith Captain—ImmunityPoison RWeakness—
Summoner Minion · Fey
Pixie Loftlilly
Minion Controller
3 essence for two minions
Loftlillies lazily drift through the air in flower cups. They sip on toxic nectar to emit a powerful haze from their skin.
1TSize
5Speed
5 | 5Stamina
0Stability
4Free Strike
M-2Might
A+1Agility
R+0Reason
I+0Intuition
P+2Presence
The area within 1 square of the loftlilly causes each enemy and object with a size equal to your Reason or smaller to float 1 square off the ground until they leave the area. A floating enemy that can't fly is unable to shift, moves 2 additional squares from forced movement, and has a bane on strikes.
The loftlilly has cover while occupying a larger creature's space.
Sprite Orchiguard
Sprite OrchiguardMinion Defender1SSize6Speed8 | 8Stamina2Stability4Free Strike+2M+0A-1R-1I-1P
MovementFlyWith Captain—Immunity—Weakness—
Summoner Minion · Fey
Sprite Orchiguard
Minion Defender
3 essence for two minions
The orchiguard is a sprite surrounded by a wheel of shields. They are usually crushed by the pressures of their own impenetrable defenses before ever being felled by enemy hands.
1SSize
6Speed
8 | 8Stamina
2Stability
4Free Strike
M+2Might
A+0Agility
R-1Reason
I-1Intuition
P-1Presence
Each non-orchiguard ally takes half damage from abilities while within 1 square of the orchiguard. Whenever the orchiguard reduces damage this way, they take damage equal to half their maximum Stamina and their free strike damage increases by 1.
The orchiguard has cover while occupying a larger creature's space.
Undead Portfolio Signature Minion
Select two of the following signature minions. Signature minions are summoned at the start of combat and at the start of your turn for free. You can also use Call Forth to summon any number of signature minions for their essence cost. (Quick Build: Skeleton, Husk.)
Husk
HuskMinion Defender1MSize5Speed3Stamina1Stability1Free Strike+2M+0A-1R-1I-1P
Movement—With Captain—ImmunityDamage 2, Corruption R, Poison RWeakness—
Summoner Minion · Undead
Husk
Minion Defender
1 essence per minion summoned
Husks have stiff corpses that snap and crackle with each sudden movement. Corrosive breath endlessly billows from their slackjawed faces.
1MSize
5Speed
3Stamina
1Stability
1Free Strike
M+2Might
A+0Agility
R-1Reason
I-1Intuition
P-1Presence
The husk's melee free strikes inflict M < WEAK slowed (EoT). The potency increases by 1 for each additional husk adjacent to the target (maximum +2).
Shrieker
ShriekerMinion Artillery1MSize4Speed1Stamina0Stability2Free Strike-2M-2A+0R+0I+2P
Movement—With Captain—ImmunityCorruption R, Poison RWeakness—
Summoner Minion · Undead
Shrieker
Minion Artillery
1 essence per minion summoned
The shrieker expresses their unending pain in a way that can be heard and felt for miles. A white-hot fire smolders within each of their sunken eye sockets.
1MSize
4Speed
1Stamina
0Stability
2Free Strike
M-2Might
A-2Agility
R+0Reason
I+0Intuition
P+2Presence
The shrieker's ranged free strikes have a distance of 12.
Each enemy within 2 squares of the shrieker can't hide or be hidden.
Skeleton
SkeletonMinion Harrier1MSize6Speed2Stamina0Stability1Free Strike+2M+0A-1R-1I-1P
Movement—With Captain—ImmunityCorruption R, Poison RWeakness—
Summoner Minion · Undead
Skeleton
Minion Harrier
1 essence per minion summoned
These autonomous bone networks fall just short of replicating the structure they had in life. Skeleton bones are especially brittle and can splinter into huge shards when met with enough force.
1MSize
6Speed
2Stamina
0Stability
1Free Strike
M+2Might
A+0Agility
R-1Reason
I-1Intuition
P-1Presence
When the skeleton is reduced to 0 Stamina, their square becomes difficult terrain for enemies. The first time any enemy enters this space, they take 2 damage and end this effect.
Undead Portfolio 3-Essence Minion
Choose two of the following minions. You can use Call Forth to summon the listed number of 3-Essence minions for their essence cost. (Quick Build: Stalker Shade, Grave Knight.)
Grave Knight
Grave KnightMinion Brute1MSize6Speed6 | 6Stamina1Stability5Free Strike+2M+1A+0R+0I+1P
Movement—With Captain—ImmunityCorruption R, Poison RWeakness—
Summoner Minion · Undead
Grave Knight
Minion Brute
3 essence for two minions
The grave knights are zombie warriors that continue to fight after death. Any blood spilled at a grave knight's hand runs pitch black.
1MSize
6Speed
6 | 6Stamina
1Stability
5Free Strike
M+2Might
A+1Agility
R+0Reason
I+0Intuition
P+1Presence
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 1
TargetOne creature or object per minion
Power Roll2d10 + R
#9 corruption damage; M < STRONG bleeding (save ends) When the grave knight is reduced to 0 Stamina, they can make a melee free strike before being destroyed.
Stalker Shade
Stalker ShadeMinion Ambusher1MSize5Speed6 | 6Stamina1Stability5Free Strike-2M+1A+0R+0I+2P
MovementFly, hoverWith Captain—ImmunityCorruption R, Poison RWeakness—
Summoner Minion · Undead
Stalker Shade
Minion Ambusher
3 essence for two minions
Shades are a form of umbral stalker that float free from any floor or surface. They can bend their appearance to completely vanish in the light.
1MSize
5Speed
6 | 6Stamina
1Stability
5Free Strike
M-2Might
A+1Agility
R+0Reason
I+0Intuition
P+2Presence
The stalker shade turns invisible, shifts 3 squares, and reappears after making a strike.
The stalker shade can move through other creatures and objects at normal speed. The first time in a round that the stalker shade passes through a creature, that creature takes 2 corruption damage. The stalker shade doesn't take damage from being force moved into objects.
Zombie Lumberer
Zombie LumbererMinion Defender2Size5Speed8 | 8Stamina—Stability1Free Strike+2M-2A+0R+0I+1P
Movement—With Captain—ImmunityCorruption R, Poison RWeakness—
Summoner Minion · Undead
Zombie Lumberer
Minion Defender
3 essence for two minions
These massive, animated ogre corpses still maintain their incredible grip strength. When a lumberer falls, they'll take anything within reach down with them.
2Size
5Speed
8 | 8Stamina
—Stability
1Free Strike
M+2Might
A-2Agility
R+0Reason
I+0Intuition
P+1Presence
The lumberer's melee free strikes inflict A < AVERAGE grabbed. A creature or object that starts their turn grabbed by the lumberer takes corruption damage equal to your Reason.
When the lumberer is reduced to 0 Stamina, they can latch onto an adjacent enemy before being destroyed. The enemy is M < STRONG restrained (EoT).
Source: The Summoner ·
printing 1.0