Level 3¶
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Summoner Feature
7-Essence Ability
Level 3
Choose one heroic ability from the following options, each of which costs 7 essence to use.
4 options
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Summoner Feature
Conjured Ward
Level 3
You are clad in the natural defenses of your portfolio (bones, fairy wood, stone, writhing flesh). You gain a +3 bonus to Stamina and that bonus increases by 3 at 4th, 7th, and 10th levels.
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Summoner Feature
Emergency Ward
Level 3
The first time each round you take damage, you can use a free triggered action to shift 1 after the triggering effect resolves and summon a signature minion into the square you left (as long as there is enough space).
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Summoner Feature
Howling Ward
Level 3
You create a 1-aura vortex of slicing magic around you when you enter combat. An enemy that starts their turn adjacent to you takes damage equal to your Reason.
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Summoner Feature
Snare Ward
Level 3
Whenever an adjacent creature deals damage to you, you can use a free triggered action to pull that creature toward one of your minions within your Summoner's Range a number of squares equal to your Reason score.
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Summoner Feature
Summoner's Kit
Level 3
You conjure a kit for yourself. This kit includes an implement, such as a rod or a baton, which grants you the following benefits:
4 options