Summoner's Kit¶
Summoner Feature
Summoner's Kit
Level 3
You conjure a kit for yourself. This kit includes an implement, such as a rod or a baton, which grants you the following benefits:
- The damage of your Summoner Strike ability increases to twice your Reason score.
- The potency of your Summoner Strike ability increases to R < AVERAGE.
- The distance of your Summoner Strike ability is now equal to your Summoner's Range.
Your kit also comes with wards like magic armor and transient minion forces. Choose one of the following wards.
Conjured Ward
Level 3
Emergency Ward
Level 3
The first time each round you take damage, you can use a free triggered action to shift 1 after the triggering effect resolves and summon a signature minion into the square you left (as long as there is enough space).
Howling Ward
Level 3
Snare Ward
Level 3
Whenever an adjacent creature deals damage to you, you can use a free triggered action to pull that creature toward one of your minions within your Summoner's Range a number of squares equal to your Reason score.
Source: The Summoner ·
printing 1.0