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Summoner's Kit


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Summoner Feature

Summoner's Kit

Level 3

You conjure a kit for yourself. This kit includes an implement, such as a rod or a baton, which grants you the following benefits:

Your kit also comes with wards like magic armor and transient minion forces. Choose one of the following wards.

Conjured Ward

Level 3

You are clad in the natural defenses of your portfolio (bones, fairy wood, stone, writhing flesh). You gain a +3 bonus to Stamina and that bonus increases by 3 at 4th, 7th, and 10th levels.

Emergency Ward

Level 3

The first time each round you take damage, you can use a free triggered action to shift 1 after the triggering effect resolves and summon a signature minion into the square you left (as long as there is enough space).

Howling Ward

Level 3

You create a 1-aura vortex of slicing magic around you when you enter combat. An enemy that starts their turn adjacent to you takes damage equal to your Reason.

Snare Ward

Level 3

Whenever an adjacent creature deals damage to you, you can use a free triggered action to pull that creature toward one of your minions within your Summoner's Range a number of squares equal to your Reason score.

Source: The Summoner · printing 1.0