Skip to content

7-Essence Ability


*
Summoner Feature

7-Essence Ability

Level 3

Choose one heroic ability from the following options, each of which costs 7 essence to use.

f
Maneuver

Blitz Tactics

Rush 'em! CRUSH 'EM!

Magic
Distance
Self
Targets
Special
Effect

Until the end of the encounter or you are dying, each minion under your control during the encounter is the target of the following effect. The first time on a turn that the target moves through an enemy's space, the enemy can choose to shift 1 square or be M < WEAK (or M < AVERAGE if the target is larger than the enemy) knocked prone. The potency increases by 1 for each subsequent target that moves through the enemy's space during the same move action.

l
Main Action

Cavalry Call

A lone squad appears to disrupt the enemy's plans and peels off their forces, one by one.

Magic
Distance
Summoner's Range
Targets
Special
Effect

You summon a temporary squad containing 6 of your signature minions regardless of your minion maximum within distance. Whenever one of these minions deals damage to an enemy, the enemy is R < AVERAGE compelled to move 5 squares toward the source of the damage (provoking opportunity attacks). The potency increases by 1 for enemies targeted by two or more of these minions.

These minions die at the end of your turn, activate no effects upon death, and you gain no essence from their deaths.

l
Main Action

Essence Funnel

You rapidly summon and sacrifice minions in order to power a devastating blast of magic.

AreaMagic
Distance
10 × 1 line within 1
Targets
Each enemy and object in the area
Power Roll +Reason
!5 damage; push 2
@9 damage; push 4
#12 damage; push 6
Special

You can choose to kill any number of your minions within your Summoner's Range as a part of this ability, provided they haven't used a main action or maneuver during the turn. Each target takes an additional 1 damage, plus 1 damage for each minion killed this way. These minions activate no effects upon death, and you gain no essence from their deaths.

l
Main Action

Lead By Example

Your minions watch as your implement crackles with power, ready to slam unbelievable force into your foe.

MagicMeleeRangedStrike
Distance
Melee 1 or Summoner's Range
Targets
One enemy or object
Power Roll +Reason
!8 + R damage; R < WEAK dazed (save ends)
@12 + R damage; R < AVERAGE dazed (save ends)
#16 + R damage; R < STRONG dazed (save ends)
Source: The Summoner · printing 1.0