2nd-Level Doctrine Ability¶
2nd-Level Doctrine Ability
Your tactical doctrine grants your choice of one of two heroic abilities.
2nd-Level Insurgent Ability
Choose one of the following abilities.
Fog of War
Your unorthodox strategy causes enemies to lash out in fear, heedless of who they might be attacking.
Each target is marked by you, and must immediately make a free strike against a creature of your choice within 5 squares of them.
Until the end of the encounter, whenever you or any ally makes a strike against a creature marked by you, you can spend 2 focus to force that target to make a free strike against a creature of your choice within 5 squares of them.
Try Me Instead
"Try picking on someone my size."
2nd-Level Mastermind Ability
Choose one of the following abilities.
I've Got Your Back
Your enemy will think twice about attacking your friend.
Targets of Opportunity
You point out easy targets to your friends, allowing them to include more enemies in their attacks.
Each target is marked by you, and you gain two surges.
2nd-Level Vanguard Ability
Choose one of the following abilities.
No Dying on My Watch
You prioritize saving an ally over your own safety.
The target deals damage to an ally.
You move up to your speed toward the triggering ally, ending this movement adjacent to them or in the nearest square if you can't reach an adjacent square. The triggering ally can spend a Recovery and gains 5 temporary Stamina for each enemy you came adjacent to during the move. You then make a power roll against the target.
Squad! On Me!
Together we are invincible!