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2nd-Level Doctrine Ability


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Tactician Feature

2nd-Level Doctrine Ability

Level 2

Your tactical doctrine grants your choice of one of two heroic abilities.

2nd-Level Insurgent Ability

Choose one of the following abilities.

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Maneuver

Fog of War

Your unorthodox strategy causes enemies to lash out in fear, heedless of who they might be attacking.

Distance
Targets
Two creatures
Effect

Each target is marked by you, and must immediately make a free strike against a creature of your choice within 5 squares of them.

Mark Benefit

Until the end of the encounter, whenever you or any ally makes a strike against a creature marked by you, you can spend 2 focus to force that target to make a free strike against a creature of your choice within 5 squares of them.

l
Main Action

Try Me Instead

"Try picking on someone my size."

Distance
Self; see below
Targets
Self
Power Roll +Reason
!2 + R damage; R < WEAK, frightened (save ends)
@3 + R damage; R < AVERAGE, frightened (save ends)
#4 + R damage; R < STRONG, frightened (save ends)
Effect

You shift up to your speed directly toward an ally, ending adjacent to them, then swapping locations with that ally as long as you can fit into each other's spaces. The ally can spend a Recovery, and you can make the following weapon strike with a distance of melee 1 against a creature.

2nd-Level Mastermind Ability

Choose one of the following abilities.

f
Maneuver

Targets of Opportunity

You point out easy targets to your friends, allowing them to include more enemies in their attacks.

Distance
Targets
Two creatures
Effect

Each target is marked by you, and you gain two surges.

Mark Benefit

Until the end of the encounter, whenever you or any ally makes a strike against a creature marked by you, you can spend 2 focus to add one additional target to the strike.

2nd-Level Vanguard Ability

Choose one of the following abilities.

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Triggered Action

No Dying on My Watch

You prioritize saving an ally over your own safety.

Distance
Targets
One enemy
Power Roll +Might
!R < WEAK, the target is frightened of the triggering ally (save ends)
@R < AVERAGE, the target is frightened of the triggering ally (save ends)
#R < STRONG, the target is frightened of the triggering ally (save ends)
Trigger

The target deals damage to an ally.

Effect

You move up to your speed toward the triggering ally, ending this movement adjacent to them or in the nearest square if you can't reach an adjacent square. The triggering ally can spend a Recovery and gains 5 temporary Stamina for each enemy you came adjacent to during the move. You then make a power roll against the target.

f
Maneuver

Squad! On Me!

Together we are invincible!

Area
Distance
Targets
Self and each ally in the area
Effect

Until the start of your next turn, each target has a bonus to stability equal to your Might score. Additionally, each target gains 2 surges.

Source: Draw Steel: Heroes · printing 1.01b