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11-Clarity Ability


*
Talent Feature

11-Clarity Ability

Level 8

Choose one heroic ability from the following options, each of which costs 11 clarity to use.

l
Main Action

Doubt

You tug at the strings of the foe's anima and unravel them, allowing someone else to take advantage of their drive.

AnimapathyPsionicRanged
Distance
Targets
One creature or object
Power Roll +Presence
!10 + P damage; P < WEAK, weakened (save ends)
@14 + P damage; P < AVERAGE, weakened (save ends)
#20 + P damage; P < STRONG, weakened and slowed (save ends)
Effect

This ability gains an edge against a target with a soul (see *Draw Steel: Monsters*). After you make the power roll, you or one ally within distance have a double edge on the next power roll you make before the end of the encounter.

Strained

You feel dispirited until you finish a respite. If you obtain a tier 3 outcome on the power roll, you and the target each have damage weakness 5 (save ends).

l
Main Action

Mindwipe

You attempt to make them forget all their training.

MeleePsionicStrikeTelepathy
Distance
Targets
One creature
Power Roll +Reason
!12 + R damage; R < WEAK, the target takes a bane on their next power roll
@17 + R damage; R < AVERAGE, the target takes a bane on power rolls (save ends)
#23 + R damage; R < STRONG, the target has a double bane on power rolls (save ends)
Effect

The target can't communicate with anyone until the end of the encounter.

Strained

You take 3d6 damage.

f
Maneuver

Rejuvenate

You reshape the flow of time in the target's body to return it to an earlier state.

ChronopathyPsionicRanged
Distance
Targets
Self or one ally
Effect

Choose two of the following effects:

Strained

You and the target both permanently grow visibly younger (the equivalent of 20 human years, to the minimum of an 18-year-old). Additionally, you are weakened and slowed (save ends).

f
Maneuver

Steel

The target's skin becomes covered in tough metal.

MetamorphosisPsionicRanged
Distance
Targets
Self or one ally
Effect

The target has damage immunity 5 and can't be made slowed or weakened until the start of your next turn. Whenever the target force moves a creature or object while under this effect, the forced movement distance gains a +5 bonus.

Strained

You can't use maneuvers (save ends).

Source: Draw Steel: Heroes · printing 1.01b