9th-Level Class Act Ability¶
9th-Level Class Act Ability
Your troubadour class act grants your choice of one of two heroic abilities.
9th-Level Auteur Abilities
Choose one of the following abilities.
Epic
Your story tells a tale of the villain's waning power and how the heroes rose to the occasion to stop them.
Choose one ally within distance. While the target is affected by this ability, each time they use an ability, that ally can make a free strike against them after the ability is resolved.
Rising Tension
You narrate the tension of the scene and put all hope into your protagonist to turn things around.
The target gains 3 of their Heroic Resource, has a double edge on a power roll of their choice made during their next turn, is no longer slowed or weakened if they were before, and can immediately take their turn after yours if they have not taken their turn already this round.
9th-Level Duelist Abilities
Choose one of the following abilities.
Expert Fencer
If you can land the strike, the crowd goes wild.
Renegotiated Contract
No, no. You don't die until the sequel.
Add your current Stamina to your target's current Stamina, then you have half that total Stamina and the target has the remainder. If either of you would gain more Stamina this way than their Stamina maximum, the difference in Stamina between what that creature would gain and their maximum is gained by the other creature. Neither of you can gain more Stamina than your maximum this way. You then make a power roll.
9th-Level Virtuoso Abilities
Choose one of the following abilities.
Jam Session
Your jam session creates new genres that compel everyone to get up and move.
Melt Their Faces
The power of music rips through the reality around the target and blows them away.
Forced movement from this ability ignores stability.